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植物大战僵尸Python版,附带源码注解

2026-11-07 21:44:09 来源:互联网转载

目录

一、实现功能

二、安装环境要求

三、如何开始游戏

四、怎么玩

五、演示

六、部分源码注释

6.1main.py

6.2map.py

6.3Menubar.py

七、自定义

7.1plant.json

7.2zombie.json

一、实现功能

  • 实施植物:向日葵、豌豆射手、壁桃、雪豆射手、樱桃炸弹、三豌豆射手、大口蘑菇,海扁蘑菇,土豆,尖刺草,惊吓蘑菇,南瓜,惊吓蘑菇,墨西哥辣椒,太阳蘑菇,冰蘑菇,催眠蘑菇。
  • 实现僵尸:僵尸、旗帜僵尸、锥头僵尸、桶头僵尸、报纸僵尸。
  • 使用JSON文件存储关卡数据(例如僵尸的位置和时间,背景信息)
  • 支持在关卡开始时选择植物卡
  • 支持日间关卡、夜间关卡、移动卡选择关卡和壁桃保龄球关卡

    二、安装环境要求

    • Python 3.7
    • Notice:建议使用 python 3.7 版本,但不是必需的。对于 LINUX:如果您的 Linux 系统预装了 python 3+,则可以运行此游戏。直接更新到 python 3.7 可能会破坏 LINUX Mint。
    • Python-Pygame 1.9

      三、如何开始游戏

      python main.py

      四、怎么玩

      • 使用鼠标收集阳光,选择植物卡片并播种植物
      • 您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别
        • 级别 1 和 2:天级别
        • 第 3 级:夜间级别
        • 第 4 级:移动卡片选择级别
        • 第5级:墙果保龄球级别

        五、演示

        六、部分源码注释

        项目结构如下:

        6.1main.py

        import pygame as pgfrom source.main import mainif __name__=='__main__':    main()    pg.quit()

        6.2map.py

           定义了一个地图类 Map,包含了地图的初始化、位置验证、可移动性检查、位置转换等方法。

        __author__ = 'marble_xu'# 导入必要的模块import randomimport pygame as pgfrom .. import toolfrom .. import constants as c# 地图类定义class Map():    def __init__(self, width, height):        # 初始化地图的宽度和高度        self.width = width        self.height = height        # 创建一个二维数组来表示地图,初始值为0        self.map = [[0 for x in range(self.width)] for y in range(self.height)]    # 检查指定位置是否在地图范围内    def isValid(self, map_x, map_y):        if (map_x = self.width or            map_y = self.height):            return False        return True        # 检查指定位置是否可移动    def isMovable(self, map_x, map_y):        return (self.map[map_y][map_x] == c.MAP_EMPTY)        # 根据实际坐标获取地图索引    def getMapIndex(self, x, y):        x -= c.MAP_OFFSET_X        y -= c.MAP_OFFSET_Y        return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)        # 根据地图索引获取网格的中心位置坐标    def getMapGridPos(self, map_x, map_y):        return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,                map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)        # 设置指定位置的地图网格类型    def setMapGridType(self, map_x, map_y, type):        self.map[map_y][map_x] = type    # 获取一个随机的地图索引    def getRandomMapIndex(self):        map_x = random.randint(0, self.width-1)        map_y = random.randint(0, self.height-1)        return (map_x, map_y)    # 在指定位置显示植物,返回植物显示的位置    def showPlant(self, x, y):        pos = None        map_x, map_y = self.getMapIndex(x, y)        # 检查位置是否有效且可移动        if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):            # 获取植物显示的位置            pos = self.getMapGridPos(map_x, map_y)        return pos

        6.3Menubar.py

        # 导入必要的模块import randomimport pygame as pgfrom .. import toolfrom .. import constants as c# 面板初始位置及间距PANEL_Y_START = 87PANEL_X_START = 22PANEL_Y_INTERNAL = 74PANEL_X_INTERNAL = 53CARD_LIST_NUM = 8# 植物卡片名称列表card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,                  c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,                  c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,                  c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,                  c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT]# 植物名称列表plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,                   c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,                   c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,                   c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,                   c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING]# 植物所需阳光值列表plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0]# 植物冷冻时间列表plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,                          30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]# 所有卡片索引列表all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]# 获取阳光值图片def getSunValueImage(sun_value):    font = pg.font.SysFont(None, 22)    width = 32    msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)    msg_rect = msg_image.get_rect()    msg_w = msg_rect.width    image = pg.Surface([width, 17])    x = width - msg_w    image.fill(c.LIGHTYELLOW)    image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))    image.set_colorkey(c.BLACK)    return image# 获取卡片池def getCardPool(data):    card_pool = []    for card in data:        tmp = card['name']        for i, name in enumerate(plant_name_list):            if name == tmp:                card_pool.append(i)                break    return card_pool# 卡片类class Card():    def __init__(self, x, y, name_index, scale=0.78):        self.loadFrame(card_name_list[name_index], scale)        self.rect = self.orig_image.get_rect()        self.rect.x = x        self.rect.y = y                self.name_index = name_index        self.sun_cost = plant_sun_list[name_index]        self.frozen_time = plant_frozen_time_list[name_index]        self.frozen_timer = -self.frozen_time        self.refresh_timer = 0        self.select = True    # 加载卡片帧    def loadFrame(self, name, scale):        frame = tool.GFX[name]        rect = frame.get_rect()        width, height = rect.w, rect.h        self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)        self.image = self.orig_image    # 检查鼠标点击位置    def checkMouseClick(self, mouse_pos):        x, y = mouse_pos        if(x >= self.rect.x and x = self.rect.y and y  sun_value: # 阳光值不足状态            image = self.orig_image.copy()            image.set_alpha(192)        else:            image = self.orig_image        return image    # 更新卡片状态    def update(self, sun_value, current_time):        if (current_time - self.refresh_timer) >= 250:            self.image = self.createShowImage(sun_value, current_time)            self.refresh_timer = current_time    # 绘制卡片    def draw(self, surface):        surface.blit(self.image, self.rect)# 菜单栏类class MenuBar():    def __init__(self, card_list, sun_value):        self.loadFrame(c.MENUBAR_BACKGROUND)        self.rect = self.image.get_rect()        self.rect.x = 10        self.rect.y = 0                self.sun_value = sun_value        self.card_offset_x = 32        self.setupCards(card_list)    # 加载背景帧    def loadFrame(self, name):        frame = tool.GFX[name]        rect = frame.get_rect()        frame_rect = (rect.x, rect.y, rect.w, rect.h)        self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)    # 更新菜单栏状态    def update(self, current_time):        self.current_time = current_time        for card in self.card_list:            card.update(self.sun_value, self.current_time)    # 创建图片    def createImage(self, x, y, num):        if num == 1:            return        img = self.image        rect = self.image.get_rect()        width = rect.w        height = rect.h        self.image = pg.Surface((width * num, height)).convert()        self.rect = self.image.get_rect()        self.rect.x = x        self.rect.y = y        for i in range(num):            x = i * width            self.image.blit(img, (x,0))        self.image.set_colorkey(c.BLACK)        # 设置卡片    def setupCards(self, card_list):        self.card_list = []        x = self.card_offset_x        y = 8        for index in card_list:            x += 55            self.card_list.append(Card(x, y, index))    # 检查卡片点击    def checkCardClick(self, mouse_pos):        result = None        for card in self.card_list:            if card.checkMouseClick(mouse_pos):                if card.canClick(self.sun_value, self.current_time):                    result = (plant_name_list[card.name_index], card)                break        return result        # 检查菜单栏点击    def checkMenuBarClick(self, mouse_pos):        x, y = mouse_pos        if(x >= self.rect.x and x = self.rect.y and y = self.button_rect.x and x = self.button_rect.y and y = self.rect.x and x = self.rect.y and y = c.CARD_MOVE_TIME:            if self.rect.x > left_x:                self.rect.x -= 1                self.image = self.createShowImage()            self.move_timer += c.CARD_MOVE_TIME    # 绘制卡片    def draw(self, surface):        surface.blit(self.image, self.rect)# 移动菜单栏类class MoveBar():    def __init__(self, card_pool):        self.loadFrame(c.MOVEBAR_BACKGROUND)        self.rect = self.image.get_rect()        self.rect.x = 90        self.rect.y = 0                self.card_start_x = self.rect.x + 8        self.card_end_x = self.rect.right - 5        self.card_pool = card_pool        self.card_list = []        self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME    # 加载背景帧    def loadFrame(self, name):        frame = tool.GFX[name]        rect = frame.get_rect()        frame_rect = (rect.x, rect.y, rect.w, rect.h)        self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)    # 创建卡片    def createCard(self):        if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:            return False        x = self.card_end_x        y = 6        index = random.randint(0, len(self.card_pool) - 1)        card_index = self.card_pool[index]        card_name = card_name_list[card_index] + '_move'        plant_name = plant_name_list[card_index]        self.card_list.append(MoveCard(x, y, card_name, plant_name))        return True    # 更新状态    def update(self, current_time):        self.current_time = current_time        left_x = self.card_start_x        for card in self.card_list:            card.update(left_x, self.current_time)            left_x = card.rect.right + 1        if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME:            if self.createCard():                self.create_timer = self.current_time    # 检查卡片点击    def checkCardClick(self, mouse_pos):        result = None        for index, card in enumerate(self.card_list):            if card.checkMouseClick(mouse_pos):                result = (card.plant_name, card)                break        return result        # 检查菜单栏点击    def checkMenuBarClick(self, mouse_pos):        x, y = mouse_pos        if(x >= self.rect.x and x = self.rect.y and y 

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