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UE5 文字游戏(2) C++实时读取CSV文件(游戏开始读取本地CSV剧本)

2026-11-15 17:40:48 来源:互联网转载

1.结构体代码

// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "Engine/DataTable.h"#include "MyCharacterStats.generated.h"USTRUCT(BlueprintType)struct FMyCharacterStats : public FTableRowBase{       GENERATED_BODY()    UPROPERTY(EditAnywhere, BlueprintReadWrite)    FString Name;    UPROPERTY(EditAnywhere, BlueprintReadWrite)    int32 Health;    UPROPERTY(EditAnywhere, BlueprintReadWrite)    int32 Attack;};

2.写一个C++蓝��函数库

.h

// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "Misc/Paths.h"#include "Serialization/Csv/CsvParser.h"#include "Misc/FileHelper.h"#include "MyCharacterStats.h"#include "Kismet/BlueprintFunctionLibrary.h"#include "MyBlueprintFunctionLibrary.generated.h"/** *  */UCLASS()class WEBH5_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary{GENERATED_BODY()public:UFUNCTION(BlueprintCallable,Category="Data")static TArray LoadCSVData(const FString& CSVFilePath);/*UDataTable* LoadCSVData(const FString& CSVFilePath, TArray& DataTable);*/};

.cpp 

// Fill out your copyright notice in the Description page of Project Settings.#include "MyBlueprintFunctionLibrary.h"TArray UMyBlueprintFunctionLibrary::LoadCSVData(const FString& CSVFilePath){TArray outStats;FString CSVContent;if(!FFileHelper::LoadFileToString(CSVContent,*CSVFilePath))return outStats;const FCsvParser Parser(CSVContent);const FCsvParser::FRows& Rows = Parser.GetRows();for (int32 RowIndex = 1; RowIndex  

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