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opengl 学习(三)-----着色器

2026-11-11 00:14:52 来源:互联网转载

着色器

  • 分类
  • demo
  • 效果
  • 解析
  • index.php/tags-41973.html" >���程

    分类

    OPengl C++

    demo

    #include "glad/glad.h"#include "glfw3.h"#include #include #include #include #include #include using namespace std;/******************************************************/class Shader{public:    unsigned int ID;    // constructor generates the shader on the fly    // ------------------------------------------------------------------------    Shader(const char* vertexPath, const char* fragmentPath)    {        // 1. retrieve the vertex/fragment source code from filePath        std::string vertexCode;        std::string fragmentCode;        std::ifstream vShaderFile;        std::ifstream fShaderFile;        // ensure ifstream objects can throw exceptions:        vShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);        fShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);        try        {            // open files            vShaderFile.open(vertexPath);            fShaderFile.open(fragmentPath);            std::stringstream vShaderStream, fShaderStream;            // read file's buffer contents into streams            vShaderStream             std::cout 

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