行业知识
【Flutter】Flutter实现国际化多语言支持方案分享
2026-11-05 00:49:43
来源:互联网转载
移动端出海,搞APP的就不得不提前预备应对方案,Flutter 实现国际化的方案有许多,例如:
- flutter_localizations
- Intl
- getx
参考众多开源库,这里推荐一种较简单且容易理解的实现方案,通过flutter_localizations + getx组合实现多语言适配、切换刷新。具体实现方案如下:
通过Flutter的gen-l10n命令,基于arb资源文件生成对应的国际化语言文件及相关调用类
1. 准备
- l10n.yaml
- 在项目工程根目录新建一个l10n.yaml文件
- 是flutter gen-l10n 命令的默认配置文件
- gen-l10n命令的参数可以跟在命令行后面,同时也可以在项目中的l10n.yaml文件定义
- l10n.yaml大致内容
arb-dir: lib/language/l10n #指定arb多国语文件目录template-arb-file: app_zh.arb #指定arb多国语文件output-dir: lib/language/l10n/genoutput-class: AppLocalizationsoutput-localization-file: app_localizations.dart #指定多国语配置生成的代码文件,代码中自动生成类文件AppLocalizations.dartsynthetic-package: falseuntranslated-messages-file: lib/language/l10n/gen/app_localizations_untranslated.jsonformat: true
- arb(Application Resource Bundle)文件
- 准备要支持的国际化语言集合,如下:
#app_en.arb{ "@@locale": "en", "appVersion": "Version: {version}", "@appVersion": { "placeholders": { "version": { "type": "String" } } }, "helloWorld": "helloWorld"}#app_zh.arb { "@@locale": "zh", "appVersion": "版本号: {version}", "@appVersion": { "placeholders": { "version": { "type": "String" } } }, "helloWorld": "你好,世界"}2. 生成
在l10n.yaml同级目录下,运行命令flutter gen-l10n
生成的代码如下:
//app_localizations_en.dart//略//app_localizations_zh.dartclass AppLocalizationsZh extends AppLocalizations { AppLocalizationsZh([String locale = 'zh']) : super(locale); @override String appVersion(String version) { return '版本号: $version'; } @override String get helloWorld => '你好,世界';}//app_localizations.dartabstract class AppLocalizations { AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString()); final String localeName; static AppLocalizations? of(BuildContext context) { return Localizations.of(context, AppLocalizations); } static const LocalizationsDelegate delegate = _AppLocalizationsDelegate(); /// A list of this localizations delegate's supported locales. static const List supportedLocales = [ Locale('en'), Locale('zh') ]; /// No description provided for @appVersion. /// /// In zh, this message translates to: /// **'版本号: {version}'** String appVersion(String version); /// No description provided for @helloWorld. /// /// In zh, this message translates to: /// **'你好,世界'** String get helloWorld;}class _AppLocalizationsDelegate extends LocalizationsDelegate { const _AppLocalizationsDelegate(); @override Future load(Locale locale) { return SynchronousFuture(lookupAppLocalizations(locale)); } @override bool isSupported(Locale locale) => ['en', 'zh'].contains(locale.languageCode); @override bool shouldReload(_AppLocalizationsDelegate old) => false;}AppLocalizations lookupAppLocalizations(Locale locale) { // Lookup logic when only language code is specified. switch (locale.languageCode) { case 'en': return AppLocalizationsEn(); case 'zh': return AppLocalizationsZh(); } throw FlutterError( 'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely ' 'an issue with the localizations generation tool. Please file an issue ' 'on GitHub with a reproducible sample app and the gen-l10n configuration ' 'that was used.');}3. 配置
- 配置MaterialApp或GetMaterialApp国际化字段
- supportedLocales,支持切换的语言
- localizationsDelegates,委托定义
- locale,默认语言
- fallbackLocale,出错时配置语言
4. 调用
- 方法1:直接使用
- AppLocalizations.of(context).helloWorld
//使用Text(AppLocalizations.of(context).helloWorld)
- 方法2:扩展使用
- 将方法1的AppLocalizations.of(context)定义为BuildContext的扩展l10n,则可以在使用文本的地方调用context.l10n.helloWorld
//扩展BuildContextextension BuildContextExtension on BuildContext { AppLocalizations get l10n => AppLocalizations.of(this)!;}//使用Text(context.l10n.helloWorld)5. 与getx结合
方案中提到getx,目的是利用它单实例的优点,可直接获取当前设备使用的语言,同时与main.dart的GetMaterialApp相结合,在切换的时候,可以实现全局刷新。
Get.updateLocale(Locale('zh')); //切换语言略...Enjoy it~~
- 将方法1的AppLocalizations.of(context)定义为BuildContext的扩展l10n,则可以在使用文本的地方调用context.l10n.helloWorld
- 方法2:扩展使用
- AppLocalizations.of(context).helloWorld
- 方法1:直接使用
- 配置MaterialApp或GetMaterialApp国际化字段
- 准备要支持的国际化语言集合,如下:
- arb(Application Resource Bundle)文件
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