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OpenLayers基础教程——WebGLPoints图层样式的设置方法

2026-11-05 00:45:52 来源:互联网转载

1、前言

前一篇博客介绍了如何在OpenLayers中使用WebGLPoints加载海量数据点的方法,这篇博客就来介绍一下WebGLPoints图层的样式设置问题。

2、样式运算符

在VectorLayer图层中,我们只需要创建一个ol.style.Style对象即可,WebGLPoints则不同,它并不是基于Canvas进行绘制,因此其样式渲染不能直接使用ol.style.Style,取而代之的是使用样式表达式进行渲染。

2.1、读取运算符

['get', 'attributeName']['var', 'varName']['time']['zoom']['resolution']

2.2、数学运算符

['*', value1, value2]['/', value1, value2]['+', value1, value2]['-', value1, value2]['clamp', value, low, high]['%', value1, value2]['^', value1, value2]

2.3、变换运算符

['case', condition1, output1, ...conditionN, outputN, fallback]['match', input, match1, output1, ...matchN, outputN, fallback]['interpolate', interpolation, input, stop1, output1, ...stopN, outputN]

2.4、逻辑运算符

['=', value1, value2]['==', value1, value2]['!=', value1, value2]['!', value1]['between', value1, value2, value3]

2.5、转换运算符

['array', value1, ...valueN]['color', red, green, blue, alpha]

3、简单渲染

简单颜色渲染很简单,只需要使用['color', red, green, blue, alpha]即可,第一个参数为固定值‘color’,后面的参数依次为红、绿、蓝、透明度。下面的代码会将要素渲染为红色点:

            WebGL            html,        body,        #map {            width: 100%;            height: 100%;            margin: 0;            padding: 0;        }                            // 创建图层        var layer = new ol.layer.WebGLPoints({            source: new ol.source.Vector({                features: [                    new ol.Feature({                        geometry: new ol.geom.Point([120.0, 30.0]),                        "type": "学校",                        "dbm": 1                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.0, 30.1]),                        "type": "学校",                        "dbm": 2                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.1, 30.0]),                        "type": "超市",                        "dbm": 3                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.1, 30.1]),                        "type": "超市",                        "dbm": 4                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.2, 30.0]),                        "type": "医院",                        "dbm": 5                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.2, 30.1]),                        "type": "医院",                        "dbm": 6                    }),                ]            }),            style: {                symbol: {                    symbolType: 'circle',                    size: 40,                    color: ['color', 255, 0, 0, 1]                }            }        });        // 创建地图        var map = new ol.Map({            target: 'map',            layers: [                layer            ],            view: new ol.View({                projection: 'EPSG:4326',                center: [120, 30],                zoom: 10            })        });    

运行结果如下图所示:

4、分类渲染

测试数据中的type字段将要素分成了3类,即:学校、超市、医院。现在要求将学校渲染为红色、超市渲染为绿色、医院渲染为蓝色。此时需要使用match表达式,其形式如下所示:

['match', type的值, '学校', 红色, '超市', 绿色, '医院', 蓝色, 默认颜色]

那么type的值又该如何获取?其实很简单,使用['get', 'attributeName']表达式即可,所以最后的样式表达式如下所示:

['match', ['get', 'type'], '学校', 红色, '超市', 绿色, '医院', 蓝色, 默认颜色]

代码如下所示:

            WebGL            html,        body,        #map {            width: 100%;            height: 100%;            margin: 0;            padding: 0;        }                            // 创建图层        var layer = new ol.layer.WebGLPoints({            source: new ol.source.Vector({                features: [                    new ol.Feature({                        geometry: new ol.geom.Point([120.0, 30.0]),                        "type": "学校",                        "dbm": 1                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.0, 30.1]),                        "type": "学校",                        "dbm": 2                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.1, 30.0]),                        "type": "超市",                        "dbm": 3                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.1, 30.1]),                        "type": "超市",                        "dbm": 4                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.2, 30.0]),                        "type": "医院",                        "dbm": 5                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.2, 30.1]),                        "type": "医院",                        "dbm": 6                    }),                ]            }),            style: {                symbol: {                    symbolType: 'circle',                    size: 40,                    color: [                        'match',                        ['get', 'type'],                         '学校', ['color', 255, 0, 0, 1],                        '超市', ['color', 0, 255, 0, 1],                        '医院', ['color', 0, 0, 255, 1],                        ['color', 255, 0, 0, 1]                    ]                }            }        });        // 创建地图        var map = new ol.Map({            target: 'map',            layers: [                layer            ],            view: new ol.View({                projection: 'EPSG:4326',                center: [120, 30],                zoom: 10            })        });    

运行结果如下图所示:

5、分级渲染

测试数据中包含一个dbm字段,现在根据dbm的范围进行分级渲染,规定如下:

1、dbm∈[1, 2],渲染为红色

2、dbm == 3,渲染为绿色

3、dbm == 4,渲染为蓝色

4、dbm∈[5, 6],渲染为黄色

此时需要使用case表达式,其形式如下所示:

['case', 'dbm∈[1,2]', 红色, 'dbm==3', 绿色, 'dbm==4', 蓝色, 'dbm∈[5,6]', 红色, 默认颜色]

在判断dbm的值的范围时,需要使用逻辑表达式:

['==', dbm, 3]['==', dbm, 4]['between', dbm, 1, 2]['between', dbm, 5, 6]

最后,使用['get', 'attributeName']表达式获取字段值:

['get', 'dbm']

代码如下所示:

            WebGL            html,        body,        #map {            width: 100%;            height: 100%;            margin: 0;            padding: 0;        }                            // 创建图层        var layer = new ol.layer.WebGLPoints({            source: new ol.source.Vector({                features: [                    new ol.Feature({                        geometry: new ol.geom.Point([120.0, 30.0]),                        "type": "学校",                        "dbm": 1                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.0, 30.1]),                        "type": "学校",                        "dbm": 2                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.1, 30.0]),                        "type": "超市",                        "dbm": 3                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.1, 30.1]),                        "type": "超市",                        "dbm": 4                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.2, 30.0]),                        "type": "医院",                        "dbm": 5                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.2, 30.1]),                        "type": "医院",                        "dbm": 6                    }),                ]            }),            style: {                symbol: {                    symbolType: 'circle',                    size: 40,                    color: [                        'case',                        ['between', ['get', 'dbm'], 1, 2], ['color', 255, 0, 0, 1],                        ['==', ['get', 'dbm'], 3], ['color', 0, 255, 0, 1],                        ['==', ['get', 'dbm'], 4], ['color', 0, 0, 255, 1],                        ['between', ['get', 'dbm'], 5, 6], ['color', 255, 255, 0, 1],                        ['color', 255, 0, 0, 1]                    ]                }            }        });        // 创建地图        var map = new ol.Map({            target: 'map',            layers: [                layer            ],            view: new ol.View({                projection: 'EPSG:4326',                center: [120, 30],                zoom: 10            })        });    

运行结果如下图所示:

6、根据地图缩放等级渲染

现做如下规定:

1、地图缩放等级zoom∈(0, 10],渲染为红色

2、地图缩放等级zoom∈(10, 12],渲染为绿色

3、地图缩放等级zoom∈(12, 14],渲染为蓝色

4、其余缩放等级,渲染为黄色

看了上面的例子之后,相信同志们应该想到了:利用['zoom']获取地图缩放等级,然后利用case表达式进行情况分类,最后每种情况利用逻辑表达式判断即可。代码如下:

            WebGL            html,        body,        #map {            width: 100%;            height: 100%;            margin: 0;            padding: 0;        }                            // 创建图层        var layer = new ol.layer.WebGLPoints({            source: new ol.source.Vector({                features: [                    new ol.Feature({                        geometry: new ol.geom.Point([120.0, 30.0]),                        "type": "学校",                        "dbm": 1                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.0, 30.1]),                        "type": "学校",                        "dbm": 2                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.1, 30.0]),                        "type": "超市",                        "dbm": 3                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.1, 30.1]),                        "type": "超市",                        "dbm": 4                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.2, 30.0]),                        "type": "医院",                        "dbm": 5                    }),                    new ol.Feature({                        geometry: new ol.geom.Point([120.2, 30.1]),                        "type": "医院",                        "dbm": 6                    }),                ]            }),            style: {                symbol: {                    symbolType: 'circle',                    size: 40,                    color: [                        'case',                        ['

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