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android10 AudioService之音频输出通道切换

2026-11-03 10:08:52 来源:互联网转载

前言:android系统中,音频输出的方式有很多种,外放即扬声器(Speaker)、听筒(Telephone Receiver)、有线耳机(WiredHeadset)、蓝牙音箱(Bluetooth A2DP)等,

android 系统默认有自己的音频输出优先级,那我们可以按照需求定制自己的音频切换方式么?答案是可以的。即可以在应用层修改,也可以在Framework修改,今天讲的就是Framework层的修改,也就是修改AudioService。接下来我们先了解下基本的使用

一音频输出通道

//base/media/java/android/media/AudioSystem.java下    @UnsupportedAppUsagepublic static final int FORCE_NONE = 0;//默认通道public static final int FORCE_SPEAKER = 1;//扬声器通道public static final int FORCE_HEADPHONES = 2;//耳机通道//下面两个是蓝牙耳机通道public static final int FORCE_BT_SCO = 3;//是一种双向的音频数据的传输链路,只能用于普通语音的传输,不能用于播放音乐public static final int FORCE_BT_A2DP = 4;//是一种单向的高品质音频数据传输链路,通常用于播放立体声音乐public static final int FORCE_WIRED_ACCESSORY = 5;//有线设备通道,如有线耳机    @UnsupportedAppUsage    public static final int FORCE_BT_CAR_DOCK = 6;    @UnsupportedAppUsage    public static final int FORCE_BT_DESK_DOCK = 7;    @UnsupportedAppUsage    public static final int FORCE_ANALOG_DOCK = 8;    @UnsupportedAppUsage    public static final int FORCE_DIGITAL_DOCK = 9;    public static final int FORCE_NO_BT_A2DP = 10;    public static final int FORCE_SYSTEM_ENFORCED = 11;    public static final int FORCE_HDMI_SYSTEM_AUDIO_ENFORCED = 12;    public static final int FORCE_ENCODED_SURROUND_NEVER = 13;    public static final int FORCE_ENCODED_SURROUND_ALWAYS = 14;    public static final int FORCE_ENCODED_SURROUND_MANUAL = 15;    public static final int NUM_FORCE_CONFIG = 16;    public static final int FORCE_DEFAULT = FORCE_NONE;

常用的也就是:扬声器,有线耳机,听筒,蓝牙耳机等; 

二 音频模式的理解和使用

  • 音频模式设置的使用:
     public static void setSpeakerNormal(Context context, int mode) {        Log.e(TAG, "setSpeakerNormal: " + on);        AudioManager am=(AudioManager)context.getSystemService(Context.AUDIO_SERVICE);            am.setMode(mode);    }
  •  音频模式的选项:

    在使用音频输出通道时,需要指定播放模式,设置音频模式的方法audioManager.setMode()方法的值有如下几种:

     

    //base/media/java/android/media/AudioManager.java下    /* modes for setMode/getMode/setRoute/getRoute */    /**     * Audio harware modes.     */    /**     * Invalid audio mode.     */    public static final int MODE_INVALID            = AudioSystem.MODE_INVALID;    /**     * Current audio mode. Used to apply audio routing to current mode.     */    public static final int MODE_CURRENT            = AudioSystem.MODE_CURRENT;    /**     * Normal audio mode: not ringing and no call established.     */    public static final int MODE_NORMAL             = AudioSystem.MODE_NORMAL;    /**     * Ringing audio mode. An incoming is being signaled.     */    public static final int MODE_RINGTONE           = AudioSystem.MODE_RINGTONE;    /**     * In call audio mode. A telephony call is established.     */    public static final int MODE_IN_CALL            = AudioSystem.MODE_IN_CALL;    /**     * In communication audio mode. An audio/video chat or VoIP call is established.     */    public static final int MODE_IN_COMMUNICATION   = AudioSystem.MODE_IN_COMMUNICATION;
    可用的模式有:MODE_NORMAL,//默认(平时)状态

                             MODE_RINGTONE,//响玲模式

                             MODE_IN_CALL,//通话模式

                             MODE_IN_COMMUNICATION//(非通话)切换至听筒模式

    其引用的AudioSystem,该类定义如下

    AudioSystem.java/* modes for setPhoneState, must match AudioSystem.h audio_mode */public static final int MODE_INVALID            = -2;public static final int MODE_CURRENT            = -1;public static final int MODE_NORMAL             = 0;//待机模式,既不是铃声模式也不是通话模式,如musicpublic static final int MODE_RINGTONE           = 1;//铃声模式public static final int MODE_IN_CALL            = 2;//音频通话模式public static final int MODE_IN_COMMUNICATION   = 3;//通信模式,包括音/视频,VoIP通话.(3.0加入的,与通话模式类似)public static final int NUM_MODES               = 4;
  • 设备默认模式:MODE_NORMAL:

    public static void setSpeakerNormal(Context context) {        AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);  am.setMode(AudioManager.MODE_NORMAL);  }
  •   设置听筒模式(非通话):MODE_IN_COMMUNICATION
    public static void setTingtong(Context context) {   Log.e(TAG, "setTingtong start ");   AudioManager am = (AudioManager)context.               getSystemService(Context.AUDIO_SERVICE);   am.setSpeakerphoneOn(false);   am.setMode(AudioManager.MODE_IN_COMMUNICATION);}
    •  设置通话模式
            public static void setInCall(Context context) {        Log.e(TAG, "setTingtong start ");        AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);        am.setSpeakerphoneOn(false);        am.setMode(AudioManager.MODE_IN_CALL);    }

      三 流类型

      设置播放模式的时候,需要考虑流类型,常用的流类型有:

      //base/media/java/android/media/AudioSystem.java下/* These values must be kept in sync with system/audio.h */    /*     * If these are modified, please also update Settings.System.VOLUME_SETTINGS     * and attrs.xml and AudioManager.java.     */    /** Used to identify the default audio stream volume */    public static final int STREAM_DEFAULT = -1;    /** Used to identify the volume of audio streams for phone calls */    public static final int STREAM_VOICE_CALL = 0;//用于电话通话的音频流。    /** Used to identify the volume of audio streams for system sounds */    public static final int STREAM_SYSTEM = 1;//用于系统声音的音频流    /** Used to identify the volume of audio streams for the phone ring and message alerts */    public static final int STREAM_RING = 2;//用于电话铃声的音频流    /** Used to identify the volume of audio streams for music playback */    public static final int STREAM_MUSIC = 3;//用于音乐播放的音频流    /** Used to identify the volume of audio streams for alarms */    public static final int STREAM_ALARM = 4;//用于警报的音频流    /** Used to identify the volume of audio streams for notifications */    public static final int STREAM_NOTIFICATION = 5;//用于通知的音频流    /** Used to identify the volume of audio streams for phone calls when connected on bluetooth */    public static final int STREAM_BLUETOOTH_SCO = 6;//用于连接到蓝牙电话的手机音频流    /** Used to identify the volume of audio streams for enforced system sounds in certain     * countries (e.g camera in Japan) */    @UnsupportedAppUsage    public static final int STREAM_SYSTEM_ENFORCED = 7;//在某些国家实施的系统声音的音频流    /** Used to identify the volume of audio streams for DTMF tones */    public static final int STREAM_DTMF = 8;//DTMF音调的音频流。    /** Used to identify the volume of audio streams exclusively transmitted through the     *  speaker (TTS) of the device */    public static final int STREAM_TTS = 9;//文本到语音转换(TTS)的音频流。    /** Used to identify the volume of audio streams for accessibility prompts */    public static final int STREAM_ACCESSIBILITY = 10;//辅助功能提示音频流

      四 音频输出通道,播放模式和流类型的关系

      音频通道是与播放模式一起用的,而播放模式与音频流类型有关系;
      (1)音频通道是指声音从哪里出来,这个容易理解;
      (2)播放模式,也叫音频状态,手机有4种音频状态:待机状态,音视频通话状态,视频/VoIP通话状态与响铃状态。这4种状态对底层的音频输出设备的选择影响很大,相应的情景下就得使用相应的模式,如视频情景的播放模式就是MODE_IN_COMMUNICATION,或者,播放音乐情景的播放模式就是MODE_NORMAL,什么样的情形就得用什么样的播放模式,不能搞混,比如MODE_IN_CALL,就只能由通话时才能使用;
      (3)音频流类型,我们操作手机的音频时需要指定操作的是哪一个流,虽然手机的中音频流类型有很多,但是一旦进入到属性里,android就会将其整理成几种类型,这才是实际的类型,与上面的播放模式对应;

        五 audioManager.setMode(int mode)的源码实现

      1.    在AudioManager类中的实现
        /**     * Sets the audio mode.     * 

        * The audio mode encompasses audio routing AND the behavior of * the telephony layer. Therefore this method should only be used by applications that * replace the platform-wide management of audio settings or the main telephony application. * In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony * application when it places a phone call, as it will cause signals from the radio layer * to feed the platform mixer. * * @param mode the requested audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE}, * {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}). * Informs the HAL about the current audio state so that * it can route the audio appropriately. */ public void setMode(int mode) { final IAudioService service = getService(); try { service.setMode(mode, mICallBack, mApplicationContext.getOpPackageName()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } }

      2.  接下来是AudioService中方法的实现
          /** @see AudioManager#setMode(int) */    public void setMode(int mode, IBinder cb, String callingPackage) {        if (DEBUG_MODE) { Log.v(TAG, "setMode(mode=" + mode + ", callingPackage=" + callingPackage + ")"); }       //检测权限不合法,return        if (!checkAudioSettingsPermission("setMode()")) {            return;        }        //通话模式下,无权限return        if ( (mode == AudioSystem.MODE_IN_CALL) &&                (mContext.checkCallingOrSelfPermission(                        android.Manifest.permission.MODIFY_PHONE_STATE)                            != PackageManager.PERMISSION_GRANTED)) {            Log.w(TAG, "MODIFY_PHONE_STATE Permission Denial: setMode(MODE_IN_CALL) from p, ubrush:python;toolbar:false">// setModeInt() returns a valid PID if the audio mode was successfully set to    // any mode other than NORMAL.    @GuardedBy("mDeviceBroker.mSetModeLock")    private int setModeInt(int mode, IBinder cb, int pid, String caller) {        if (DEBUG_MODE) { Log.v(TAG, "setModeInt(mode=" + mode + ", p, caller="                + caller + ")"); }        int newModeOwnerPid = 0;        if (cb == null) {            Log.e(TAG, "setModeInt() called with null binder");            return newModeOwnerPid;        }        if(caller != null && caller.equals("com.android.soundrecorder") && mode == AudioSystem.MODE_IN_CALL) {            mIsSoundRecorderPlayInEARPIECE = true;        }else{            mIsSoundRecorderPlayInEARPIECE = false;        }        SetModeDeathHandler hdlr = null;        Iterator iter = mSetModeDeathHandlers.iterator();        //循环遍历mSetModeDeathHandlers,找到与传递进来的相同pid的SetModeDeathHandler,并赋值给hdlr,    //相同的pid也就是相同的应用,即找到相同的应用        while (iter.hasNext()) {            SetModeDeathHandler h = (SetModeDeathHandler)iter.next();            if (h.getPid() == pid) {                hdlr = h;                // Remove from client list so that it is re-inserted at top of list                iter.remove();                hdlr.getBinder().unlinkToDeath(hdlr, 0);                break;            }        }        final int oldMode = mMode;        int status = AudioSystem.AUDIO_STATUS_OK;        int actualMode;        do {            //将传递进来的mode赋值初始化实际的播放模式            actualMode = mode;            //如果设置的模式是正常的播放模式,那就从mSetModeDeathHandlers列表的顶端获取一个模式给actualMode,        //最近一次设置非正常音频模式的应用都会被放在mSetModeDeathHandlers的顶端            if (mode == AudioSystem.MODE_NORMAL) {                // get new mode from client at top the list if any                if (!mSetModeDeathHandlers.isEmpty()) {                    hdlr = mSetModeDeathHandlers.get(0);                    cb = hdlr.getBinder();                    actualMode = hdlr.getMode();                    if (DEBUG_MODE) {                        Log.w(TAG, " using mode=" + mode + " instead due to death hdlr at psetMode() could not link to "+cb+" binder death");                }                // Last client to call setMode() is always at top of client list                // as required by SetModeDeathHandler.binderDied()                //将hdlr加到mSetModeDeathHandlers中,并放到首位,也就是最后一个调用setMode()的进程位于列表的顶部                mSetModeDeathHandlers.add(0, hdlr);            //设置当前进程的音频播放模式,hdlr.setMode()会将mode设置给mMode,这个要注意,要不然很容易跟下面的"actualMode != mMode"混淆                hdlr.setMode(mode);            }            if (actualMode != mMode) {                final long identity = Binder.clearCallingIdentity();            //通过AudioSystem将当前的音频模式设置到底层去,status返回设置的结果                status = AudioSystem.setPhoneState(actualMode);                Binder.restoreCallingIdentity(identity);                if (status == AudioSystem.AUDIO_STATUS_OK) {                    if (DEBUG_MODE) { Log.v(TAG, " mode successfully set to " + actualMode); }                //如果设置成功,保存当前的音频播放模式                    mMode = actualMode;                } else {                    if (hdlr != null) {                //如果设置不成功,从mSetModeDeathHandlers中删除该应用                        mSetModeDeathHandlers.remove(hdlr);                        cb.unlinkToDeath(hdlr, 0);                    }                    // force reading new top of mSetModeDeathHandlers stack                    if (DEBUG_MODE) { Log.w(TAG, " mode set to MODE_NORMAL after phoneState pb"); }                    mode = AudioSystem.MODE_NORMAL;                }            } else {                status = AudioSystem.AUDIO_STATUS_OK;            }        } while (status != AudioSystem.AUDIO_STATUS_OK && !mSetModeDeathHandlers.isEmpty());        if (status == AudioSystem.AUDIO_STATUS_OK) {            if (actualMode != AudioSystem.MODE_NORMAL) {                if (mSetModeDeathHandlers.isEmpty()) {                    Log.e(TAG, "setMode() different from MODE_NORMAL with empty mode client stack");                } else {                //如果这个进程设置的音频模式为非正常模式,那就返回这个进程的pid                    newModeOwnerPid = mSetModeDeathHandlers.get(0).getPid();                }            }            // Note: newModeOwnerPid is always 0 when actualMode is MODE_NORMAL            mModeLogger.log(                    new PhoneStateEvent(caller, pid, mode, newModeOwnerPid, actualMode));        //下面的代码用来设置当前音频流类型的音量            int streamType = getActiveStreamType(AudioManager.USE_DEFAULT_STREAM_TYPE);            int device = getDeviceForStream(streamType);            int index = mStreamStates[mStreamVolumeAlias[streamType]].getIndex(device);            setStreamVolumeInt(mStreamVolumeAlias[streamType], index, device, true, caller);            updateStreamVolumeAlias(true /*updateVolumes*/, caller);            // change of mode may require volume to be re-applied on some devices            updateAbsVolumeMultiModeDevices(oldMode, actualMode);        }        return newModeOwnerPid;    }

        AudioService用mMode来保存当前的音频播放模式。

        六 设置音频输出管道

         设置音频输出管道的方法有两个分别是setSpeakerphoneOn()和setBluetoothScoOn(),我们来就看下最常用的设置扬声器播放;

         /**     * Sets the speakerphone on or off.     * 

        * This method should only be used by applications that replace the platform-wide * management of audio settings or the main telephony application. * * @param on set true to turn on speakerphone; * false to turn it off *true 是开启扬声器,false关闭扬声器 */ public void setSpeakerphoneOn(boolean on){ final IAudioService service = getService(); try { service.setSpeakerphoneOn(on); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } }

        看下AudioSevice中该方法的实现

        /** @see AudioManager#setSpeakerphoneOn(boolean) */    public void setSpeakerphoneOn(boolean on){        //检查android.Manifest.permission.MODIFY_AUDIO_SETTINGS是否允许        if (!checkAudioSettingsPermission("setSpeakerphoneOn()")) {            return;        }        //通话模式,检查权限是否允许        if (mContext.checkCallingOrSelfPermission(                android.Manifest.permission.MODIFY_PHONE_STATE)                != PackageManager.PERMISSION_GRANTED) {            synchronized (mSetModeDeathHandlers) {                for (SetModeDeathHandler h : mSetModeDeathHandlers) {                    if (h.getMode() == AudioSystem.MODE_IN_CALL) {                        Log.w(TAG, "getMode is call, Permission Denial: setSpeakerphoneOn from p, usetSpeakerphoneOn(").append(on)                .append(") from u/pid:").append(Binder.getCallingUid()).append("/")                .append(Binder.getCallingPid()).toString();        //设置扬声器开/关        final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource);        if (stateChanged) {            //设置成功            final long ident = Binder.clearCallingIdentity();            try {                //发送成功后,发送扬声器状态改变的广播                mContext.sendBroadcastAsUser(                        new Intent(AudioManager.ACTION_SPEAKERPHONE_STATE_CHANGED)                                .setFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY), UserHandle.ALL);            } finally {                Binder.restoreCallingIdentity(ident);            }        }    }
        /**     * Turns speakerphone on/off     * @param on     * @param eventSource for logging purposes     * @return true if speakerphone state changed     */    /*package*/ boolean setSpeakerphoneOn(boolean on, String eventSource) {        synchronized (mDeviceStateLock) {            final boolean wasOn = isSpeakerphoneOn();            if (on) {        //开启扬声器                if (mForcedUseForComm == AudioSystem.FORCE_BT_SCO) {                    setForceUse_Async(AudioSystem.FOR_RECORD, AudioSystem.FORCE_NONE, eventSource);                }        //进入扬声器播放的标志AudioSystem.FORCE_SPEAKER                mForcedUseForComm = AudioSystem.FORCE_SPEAKER;            } else if (mForcedUseForComm == AudioSystem.FORCE_SPEAKER) {                //取消扬声器                mForcedUseForComm = AudioSystem.FORCE_NONE;            }            mForcedUseForCommExt = mForcedUseForComm;    //此时是语音模式AudioSystem.FOR_COMMUNICATION,mForcedUseForComm表示当前是哪种音频通道            setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);            return (wasOn != isSpeakerphoneOn());        }    }
        /*package*/ void setForceUse_Async(int useCase, int config, String eventSource) {         //传递进来的参数封装,交给mAudioHandler处理;        //arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,         //obj是eventSource,eventSource就是调用扬声器的进程的信息            sendIILMsgNoDelay(MSG_IIL_SET_FORCE_USE, SENDMSG_QUEUE,                useCase, config, eventSource);    }

        我们看下sendIILMsgNoDelay方法的实现

        private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {        sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);    }    private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,                            int delay) {        if (existingMsgPolicy == SENDMSG_REPLACE) {            mBrokerHandler.removeMessages(msg);        } else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {            return;        }        if (isMessageHandledUnderWakelock(msg)) {            final long identity = Binder.clearCallingIdentity();            try {                mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);            } catch (Exception e) {                Log.e(TAG, "Exception acquiring wakelock", e);            }            Binder.restoreCallingIdentity(identity);        }        synchronized (sLastDeviceConnectionMsgTimeLock) {            long time = SystemClock.uptimeMillis() + delay;            switch (msg) {                case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:                case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:                case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:                case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:                case MSG_IL_BTA2DP_DOCK_TIMEOUT:                case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:                case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:                    if (sLastDeviceConnectMsgTime >= time) {                        // add a little delay to make sure messages are ordered as expected                        time = sLastDeviceConnectMsgTime + 30;                    }                    sLastDeviceConnectMsgTime = time;                    break;                default:                    break;            }private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {        sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);    }    private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,                            int delay) {        if (existingMsgPolicy == SENDMSG_REPLACE) {            mBrokerHandler.removeMessages(msg);        } else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {            return;        }        if (isMessageHandledUnderWakelock(msg)) {            final long identity = Binder.clearCallingIdentity();            try {                mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);            } catch (Exception e) {                Log.e(TAG, "Exception acquiring wakelock", e);            }            Binder.restoreCallingIdentity(identity);        }        synchronized (sLastDeviceConnectionMsgTimeLock) {            long time = SystemClock.uptimeMillis() + delay;            switch (msg) {                case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:                case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:                case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:                case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:                case MSG_IL_BTA2DP_DOCK_TIMEOUT:                case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:                case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:                    if (sLastDeviceConnectMsgTime >= time) {                        // add a little delay to make sure messages are ordered as expected                        time = sLastDeviceConnectMsgTime + 30;                    }                    sLastDeviceConnectMsgTime = time;                    break;                default:                    break;            }         //传递进来的参数封装,交给mAudioHandler处理;        //arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,         //obj是eventSource,eventSource就是调用扬声器的进程的信息        mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),                    time);        }    }            mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),                    time);        }    }

        根据代码逻辑看Message的参数arg1,arg2,obj 三个参数的意义

         arg1 = AudioSystem.FOR_COMMUNICATION

        arg2  = mForcedUseForComm,

        obj = eventSource//eventSource就是调用扬声器的进程的信息

         case MSG_IIL_SET_FORCE_USE: // intended fall-through                case MSG_IIL_SET_FORCE_BT_A2DP_USE:                    onSetForceUse(msg.arg1, msg.arg2, (String) msg.obj);

         该方法的实现

        //---------------------------------------------------------------------    // Internal handling of messages    // These methods are ALL synchronous, in response to message handling in BrokerHandler    // Blocking in any of those will block the message queue    private void onSetForceUse(int useCase, int config, String eventSource) {        Log.d(TAG, "onSetForceUse  usage= "+useCase+"  config= "+config+"  eventSource="+eventSource);        if (useCase == AudioSystem.FOR_MEDIA) {            postReportNewRoutes();        }        AudioService.sForceUseLogger.log(                new AudioServiceEvents.ForceUseEvent(useCase, config, eventSource));        //将语音模式AudioSystem.FOR_COMMUNICATION,音频通道mForcedUseForComm交给AudioSystem,        //AudioSystem会将其设置到HAL底层                AudioSystem.setForceUse(useCase, config);    }

        AudioService在调用AudioSystem.setForceUse(usage, config)方法时,会将相应的音频播放模式和音频通道设置到底层,从这里可以就看出,为什么在调用setSpeakerphoneOn()时要结合setMode()一起使用了;

        我们看到调用了AudioSystem的setForceUse方法,该在AudioSystem中的实现 是一个native方法。

        //base/media/java/android/media/AudioSystem.java@UnsupportedAppUsagepublic static native int setForceUse(int usage, int config);

        总结:

        疑惑:

        前面介绍中就说了android手机中有很多的音频输出通道,为啥AudioService只提供了setSpeakerphoneOn()和setBluetoothScoOn这两个手动切换音频输出通道的方法呢?

        之所以AudioService只提供这两个方法,是因为有些切换是系统自动完成的,比如有线耳机,蓝牙耳机的插入和拔出等,这些音频外设的切换在应用层是无法处理的;

        听筒,扬声器,有线耳机这三个输出设备的切换

        1)听筒通道

        听筒模式一般只会在通话或者语音过程中才会用到,所以,要使用听筒模式,必须得指定播放模式为MODE_IN_CALL或者是MODE_IN_COMMUNICATION;MODE_IN_CALL只有在通话时才可以用到。非通话时使用MODE_IN_COMMUNICATION。

        2)扬声器通道

        在不插入音频外设如耳机的情况下,手机中的输出设备只有听筒和扬声器,要想在听筒和扬声器中切换是比较容易的,无非就是setSpeakerphoneOn(boolean)方法调用以及设置播放模式为MODE_IN_CALL或者MODE_IN_COMMUNICATION;

        3)有线耳机

        耳机是音频外设,此时手机中的音频输出设备有3个,除了耳机还有听筒和扬声器;那底层是怎样选择一个设备进行音频输出的呢?这就和音频系统中的音频路由策略有关,底层在播放音频时会选择一个设备,这个逻辑跟设备的优先级有关,代码在AudoPolicyServcie中,有时间在剖析这个具体原理;

        所以,当手机中的音频输出设备有耳机,听筒和扬声器时,会根据设备的优先级来进行选择;

        从测试的结果来看,3个当中,耳机的优先级最高,其次是听筒;

        参考文章:android音频系统(6):AudioService之音频输出通道切换

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