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用python写的好玩的小程序,简单的python有趣小程序

2026-10-31 14:21:48 来源:互联网转载

大家好,小���来为大家解答以下问题,用python写一个有趣的小程序,python可以写小程序代码吗,现在让我们一起来看看吧!

大家好,小编来为大家解答以下问题,用python写的好玩的小程序,python简单易懂的小程序,今天让我们一起来看看吧!

目录
  • 1.生成漂亮的樱花树
  • 2.绝美的静态樱花树
  • 3.魔法少女小圆动漫形象
  • 4.利用python播放本地mp3音乐
  • 5.利用python弹奏天空之城
  • 6.手绘风格的图表模块
  • 7. 雨落在地面的动态图
  • 8. python实现黑客帝国的代码雨
    • 1. 数字雨
    • 2. 字母雨
  • 9. 价值一个亿的人工智能核心代码
  • 10. 用python在Excel画一幅像素画
  • 11. 利用face_recognition模块给人物图片美颜
  • 12. 将视频转化为字符视频
  • 13.turtle画图系列

    1.生成漂亮的樱花树

    参考来源

    效果如下:(动态画图)

    代码如下:

    import turtle as Timport randomimport time# 画樱花的躯干(60,t)def Tree(branch, t):    time.sleep(0.0005)    if branch > 3:        if 8 0.7):            pu()            #飘落            t = heading()            an = -40 +random()*40            setheading(an)            dis = int(800*random()*0.5 + 400*random()*0.3 + 200*random()*0.2)            forward(dis)            setheading(t)            #画叶子            pd()            right(90)            n = cos(radians(heading()-45))/4+0.5            pencolor(n*0.5+0.5,0.4+n*0.4,0.4+n*0.4)            circle(2)            left(90)            pu()            #返回            t=heading()            setheading(an)            backward(dis)            setheading(t)    pu()    backward(l)#退回bgcolor(0.5,0.5,0.5)#背景色ht()#隐藏turtlespeed(0)#速度 1-10渐进,0 最快tracer(0,0)pu()#抬笔backward(100)left(90)#左转90度pu()#抬笔backward(300)#后退300tree(12,100)#递归7层done()

    3.魔法少女小圆动漫形象

    参考来源

    效果图如下:

    代码如下:

    import turtle as teimport timeWriteStep = 15  # 贝塞尔函数的取样次数Speed = 5Width = 600  # 界面宽度Height = 500  # 界面高度Xh = 0  # 记录前一个贝塞尔函数的手柄Yh = 0def Bezier(p1, p2, t):  # 一阶贝塞尔函数    return p1 * (1 - t) + p2 * tdef Bezier_2(x1, y1, x2, y2, x3, y3):  # 二阶贝塞尔函数    te.goto(x1, y1)    te.pendown()    for t in range(0, WriteStep + 1):        x = Bezier(Bezier(x1, x2, t / WriteStep),                   Bezier(x2, x3, t / WriteStep), t / WriteStep)        y = Bezier(Bezier(y1, y2, t / WriteStep),                   Bezier(y2, y3, t / WriteStep), t / WriteStep)        te.goto(x, y)    te.penup()def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4):  # 三阶贝塞尔函数    x1 = -Width / 2 + x1    y1 = Height / 2 - y1    x2 = -Width / 2 + x2    y2 = Height / 2 - y2    x3 = -Width / 2 + x3    y3 = Height / 2 - y3    x4 = -Width / 2 + x4    y4 = Height / 2 - y4  # 坐标变换    te.goto(x1, y1)    te.pendown()    for t in range(0, WriteStep + 1):        x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),                   Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)        y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),                   Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)        te.goto(x, y)    te.penup()def Moveto(x, y):  # 移动到svg坐标下(x,y)    te.penup()    te.goto(-Width / 2 + x, Height / 2 - y)def line(x1, y1, x2, y2):  # 连接svg坐标下两点    te.penup()    te.goto(-Width / 2 + x1, Height / 2 - y1)    te.pendown()    te.goto(-Width / 2 + x2, Height / 2 - y2)    te.penup()def lineto(dx, dy):  # 连接当前点和相对坐标(dx,dy)的点    te.pendown()    te.goto(te.xcor() + dx, te.ycor() - dy)    te.penup()def Lineto(x, y):  # 连接当前点和svg坐标下(x,y)    te.pendown()    te.goto(-Width / 2 + x, Height / 2 - y)    te.penup()def Horizontal(x):  # 做到svg坐标下横坐标为x的水平线    te.pendown()    te.setx(x - Width / 2)    te.penup()def horizontal(dx):  # 做到相对横坐标为dx的水平线    te.seth(0)    te.pendown()    te.fd(dx)    te.penup()def vertical(dy):  # 做到相对纵坐标为dy的垂直线    te.seth(-90)    te.pendown()    te.fd(dy)    te.penup()    te.seth(0)def polyline(x1, y1, x2, y2, x3, y3):  # 做svg坐标下的折线    te.penup()    te.goto(-Width / 2 + x1, Height / 2 - y1)    te.pendown()    te.goto(-Width / 2 + x2, Height / 2 - y2)    te.goto(-Width / 2 + x3, Height / 2 - y3)    te.penup()def Curveto(x1, y1, x2, y2, x, y):  # 三阶贝塞尔曲线到(x,y)    te.penup()    X_now = te.xcor() + Width / 2    Y_now = Height / 2 - te.ycor()    Bezier_3(X_now, Y_now, x1, y1, x2, y2, x, y)    global Xh    global Yh    Xh = x - x2    Yh = y - y2def curveto_r(x1, y1, x2, y2, x, y):  # 三阶贝塞尔曲线到相对坐标(x,y)    te.penup()    X_now = te.xcor() + Width / 2    Y_now = Height / 2 - te.ycor()    Bezier_3(X_now, Y_now, X_now + x1, Y_now + y1,             X_now + x2, Y_now + y2, X_now + x, Y_now + y)    global Xh    global Yh    Xh = x - x2    Yh = y - y2def Smooth(x2, y2, x, y):  # 平滑三阶贝塞尔曲线到(x,y)    global Xh    global Yh    te.penup()    X_now = te.xcor() + Width / 2    Y_now = Height / 2 - te.ycor()    Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh, x2, y2, x, y)    Xh = x - x2    Yh = y - y2def smooth_r(x2, y2, x, y):  # 平滑三阶贝塞尔曲线到相对坐标(x,y)    global Xh    global Yh    te.penup()    X_now = te.xcor() + Width / 2    Y_now = Height / 2 - te.ycor()    Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh,             X_now + x2, Y_now + y2, X_now + x, Y_now + y)    Xh = x - x2    Yh = y - y2te.tracer(10)te.setup(Width, Height, 0, 0)te.pensize(1)te.speed(Speed)te.penup()# 图层_2time.sleep(20)te.color("black", "#F2F2F2")  # 外套Moveto(61, 462)te.begin_fill()smooth_r(12, -41, 27, -58)curveto_r(-6, -36, 6, -118, 9, -132)curveto_r(-15, -27, -23, -51, -26, -74)curveto_r(4, -66, 38, -105, 65, -149)Horizontal(486)curveto_r(12, 24, 40, 99, 33, 114)curveto_r(39, 82, 55, 129, 39, 144)smooth_r(-31, 23, -39, 28)smooth_r(-12, 37, -12, 37)lineto(50, 92)Horizontal(445)smooth_r(-29, -38, -31, -46)smooth_r(78, -107, 72, -119)Smooth(355, 178, 340, 176)Smooth(272, 63, 264, 64)smooth_r(-29, 67, -27, 73)Curveto(99, 292, 174, 428, 173, 439)smooth_r(-8, 23, -8, 23)Lineto(61, 462)te.end_fill()Moveto(60.5, 461.5)  # 阴影te.color("black", "#D3DFF0")te.begin_fill()curveto_r(0, 0, 17, -42, 27, -59)curveto_r(-6, -33, 6, -128, 10, -133)curveto_r(-15, -10, -27, -66, -27.285, -75)te.pencolor("#D3DFF0")curveto_r(12.285, 11, 82.963, 156, 82.963, 156)te.pencolor("black")smooth_r(12.322, 75, 19.322, 86)curveto_r(-1, 11, -8, 25, -8, 25)Horizontal(60.5)te.end_fill()Moveto(444.5, 464)te.begin_fill()curveto_r(0, 0, -29, -36, -31, -46)smooth_r(53.59, -82.337, 53.59, -82.337)te.pencolor("#D3DFF0")smooth_r(86.41, -47.663, 96.072, -54.85)Curveto(563.5, 297.5, 570.5, 299.5, 518.5, 334)te.pencolor("black")curveto_r(-2, 16, -12, 33, -12, 37)smooth_r(50, 92, 50, 93)Horizontal(444.5)te.end_fill()Moveto(195, 49)te.begin_fill()te.pencolor("#D3DFF0")polyline(195, 49, 175.5, 106.5, 202.522, 49)te.pencolor("black")Horizontal(195)te.pencolor("#D3DFF0")te.end_fill()Moveto(327.997, 49)te.begin_fill()te.pencolor("#D3DFF0")curveto_r(0, 0, 11.503, 121.087, 13.503, 128.087)curveto_r(11, 2, 54, 37, 54, 37)lineto(-40, -165.087)te.pencolor("black")Horizontal(327.997)te.pencolor("#D3DFF0")te.end_fill()te.pencolor("black")line(94.5, 397.5, 107.5, 373.5)  # 皱纹line(122.5, 317.5, 95.875, 274.699)line(122.5, 341.5, 141.5, 402.5)line(141.5, 409.5, 153.5, 431.5)# line(328,47.712,344,175.977)line(340.023, 49, 360.5, 144)# line(353.5,47.5,395.5,208.5)line(478.5, 95.5, 518.5, 161.5)line(518.5, 332.5, 460.5, 359.5)polyline(506.5, 369.5, 493.5, 402.5, 502.5, 443.5)Moveto(530, 429)curveto_r(4, 16, -5, 33, -5, 33)# 图层_3te.color("black", "#2b1d2a")  # 外套内侧Moveto(225, 462)te.begin_fill()Horizontal(165)smooth_r(9, -15, 8, -25)curveto_r(-47, -126, 6, -212, 12, -225)Curveto(185, 305, 202, 428, 225, 462)Lineto(225, 462)te.end_fill()Moveto(390, 462)te.begin_fill()curveto_r(10, -23, 34, -180, 35, -222)  # !!!227curveto_r(7, 4, 54, 45, 61, 61)  # 61smooth_r(-73, 101, -72, 118)curveto_r(5, 15, 31, 46, 31, 45)Lineto(390, 462)te.end_fill()# 图层_4te.color("black", "#2b1d29")  # 外套内侧Moveto(225, 462)te.begin_fill()curveto_r(-28, -50, -40, -166, -40, -250)curveto_r(6, 51, -6, 87, 45, 106)smooth_r(64, 27, 89, 24)smooth_r(49, -18, 56, -20)smooth_r(50, -10, 51, -85)curveto_r(0, 29, -25, 201, -36, 225)Lineto(225, 462)te.end_fill()# 图层_5te.color("black", "#3D3D3D")  # 衣服Moveto(225, 462)te.begin_fill()curveto_r(-5, -5, -22, -53, -23, -70)lineto(32, -13)curveto_r(3, -25, 6, -28, 12, -36)smooth_r(13, -12, 16, -12)vertical(-2)curveto_r(45, 20, 64, 14, 94, 1)vertical(2)curveto_r(8, -2, 15, 2, 17, 4)smooth_r(0, 6, -2, 9)curveto_r(10, 10, 10, 29, 11, 33)smooth_r(23, 4, 25, 6)smooth_r(-17, 83, -17, 78)Lineto(225, 462)te.end_fill()# 图层_6te.color("black", "#968281")  # 脖子Moveto(262, 329)te.begin_fill()vertical(17)curveto_r(1, 2, 44, 14, 45, 15)smooth_r(3, 12, 3, 12)horizontal(3)vertical(-5)curveto_r(1, -3, 4, -6, 5, -7)lineto(36, -14)curveto_r(1, -1, 3, -16, 2, -17)Curveto(318, 348, 296, 344, 262, 329)te.end_fill()# 图层_8te.color("black", "#E7F1FF")  # 白色褶皱Moveto(225, 462)te.begin_fill()lineto(-3, -5)  # -3,-3,-3,-5curveto_r(0, -2, 4, -4, 5, -6)smooth_r(16, 3, 19, -8)smooth_r(0, -7, 0, -11)smooth_r(5, -8, 9, -5)smooth_r(19, -8, 19, -11)smooth_r(6, -7, 6, -7)smooth_r(7, -2, 9, -4)lineto(41, -2)lineto(12, 9)smooth_r(3, 15, 7, 18)smooth_r(15, 4, 17, 4)smooth_r(4, -4, 6, -4)smooth_r(6, 4, 5, 9)smooth_r(0, 9, 0, 9)smooth_r(1, 7, 7, 6)smooth_r(8, 0, 8, 0)lineto(-2, 8)Lineto(225, 462)te.end_fill()te.pensize(2)Moveto(240, 450)smooth_r(0, 9, 3, 12)Moveto(372, 462)curveto_r(-2, -4, -5, -29, -7, -28)te.pensize(1)# 图层_7te.color("black", "#A2B8D6")  # 衣领Moveto(262, 331)te.begin_fill()curveto_r(0, 8, -1, 13, 0, 15)smooth_r(43, 14, 45, 15)lineto(3, 12)horizontal(3)smooth_r(-1, -3, 0, -5)lineto(5, -7)lineto(36, -14)curveto_r(1, -1, 2, -12, 2, -15)smooth_r(25, -2, 15, 13)curveto_r(-2, 4, -7, 29, -7, 32)smooth_r(-35, 19, -41, 22)smooth_r(-9, 14, -12, 14)smooth_r(-7, -12, -14, -15)curveto_r(-19, -2, -41, -25, -41, -25)smooth_r(-10, -26, -10, -30)Smooth(255, 332, 262, 331)te.end_fill()Moveto(262, 346)lineto(-12, -6)Moveto(369, 333)curveto_r(2, 4, -6, 10, -15, 14)# 图层_9te.color("black", "#151515")  # 领结Moveto(247, 358)te.begin_fill()curveto_r(-5, 3, -8, 20, -6, 23)curveto_r(25, 21, 50, 17, 50, 17)lineto(-23, 64)horizontal(22)smooth_r(1, -13, 2, -16)lineto(13, -50)curveto_r(2, 2, 7, 3, 10, 1)smooth_r(18, 65, 18, 65)horizontal(19)lineto(-24, -65)curveto_r(21, 5, 39, -10, 44, -13)curveto_r(5, -20, 1, -21, 0, -24)curveto_r(-18, -2, -49, 15, -52, 17)smooth_r(-11, -3, -15, -1)Smooth(252, 356, 247, 358)te.end_fill()# 图层_10te.color("black", "#A2B8D6")  # 衣领(透过领结)Moveto(297, 387)te.begin_fill()lineto(-11, 6)curveto_r(-1, 0, -20, -7, -30, -19)Curveto(259, 373, 297, 385, 297, 387)te.end_fill()Moveto(323, 384)te.begin_fill()lineto(8, 7)lineto(30, -14)curveto_r(1, -1, 5, -6, 4, -7)Smooth(329, 379, 323, 384)te.end_fill()# 图层_11te.color("black", "#F3EEEB")  # 脸Moveto(185, 212)te.begin_fill()curveto_r(4, -9, 46, -77, 52, -75)curveto_r(-2, -17, 19, -68, 27, -73)curveto_r(16, 15, 71, 108, 76, 112)smooth_r(76, 53, 86, 60)curveto_r(0, 65, -27, 75, -31, 76)curveto_r(-50, 28, -70, 30, -85, 30)smooth_r(-77, -22, -86, -26)Curveto(180, 302, 186, 228, 185, 212)te.end_fill()# 图层_12te.color("black", "#2B1D29")  # 头发Moveto(189, 202)te.begin_fill()curveto_r(-1, 22, 19, 51, 19, 51)smooth_r(-10, -42, 7, -92)Curveto(212, 168, 196, 189, 189, 202)te.end_fill()Moveto(221, 155)te.begin_fill()curveto_r(-2, 6, 5, 48, 5, 48)smooth_r(18, -28, 20, -48)curveto_r(-5, 24, 4, 43, 7, 50)curveto_r(-10, -49, 3, -72, 13, -106)curveto_r(-2, -7, -3, -32, -3, -35)curveto_r(-17, 18, -27, 71, -27, 71)Lineto(221, 155)te.end_fill()Moveto(264, 64)te.begin_fill()curveto_r(-4, 5, 14, 100, 14, 100)smooth_r(-6, -79, -5, -85)curveto_r(0, 98, 49, 139, 49, 139)smooth_r(8, -50, 3, -65)Smooth(272, 64, 264, 64)te.end_fill()Moveto(342, 176)te.begin_fill()curveto_r(-1, 27, -10, 57, -10, 57)smooth_r(20, -33, 17, -54)Lineto(342, 176)te.end_fill()te.penup()te.begin_fill()polyline(349, 180, 353, 203, 361, 203)polyline(361, 203, 362, 188, 349, 180)te.end_fill()# 图层_13te.pensize(2)Moveto(210, 180)  # 眉毛curveto_r(5, -4, 63, 9, 63, 14)Moveto(338, 193)curveto_r(0, -3, 18, -6, 18, -6)te.pensize(1)# 图层_14te.color("black", "#D1D1D1")  # 眼睛1te.pensize(2)Moveto(206, 212)te.begin_fill()lineto(15, -7)curveto_r(4, -1, 26, -2, 30, 0)smooth_r(10, 3, 12, 7)te.pencolor("#D1D1D1")te.pensize(1)smooth_r(2, 27, -1, 30)smooth_r(-39, 5, -44, 1)Smooth(206, 212, 206, 212)te.end_fill()Moveto(384, 204)te.begin_fill()te.pencolor("black")te.pensize(2)curveto_r(-3, -1, -18, -1, -28, 1)smooth_r(-9, 6, -10, 9)te.pencolor("#D1D1D1")te.pensize(1)smooth_r(3, 18, 6, 23)smooth_r(38, 6, 40, 4)smooth_r(10, -9, 13, -22)te.pencolor("black")te.pensize(2)Lineto(384, 204)te.end_fill()# 图层_15te.color("#0C1631", "#0C1631")  # 眼睛2te.pensize(1)Moveto(216, 206)te.begin_fill()curveto_r(-1, 5, 0, 26, 7, 35)smooth_r(30, 2, 33, 0)smooth_r(5, -31, 2, -34)Smooth(219, 203, 216, 206)te.end_fill()Moveto(354, 207)te.begin_fill()curveto_r(-2, 1, 2, 29, 4, 31)smooth_r(30, 3, 33, 1)smooth_r(6, -24, 4, -27)lineto(-11, -8)Curveto(382, 204, 357, 206, 354, 207)te.end_fill()# 图层_17te.color("#F5F5F5", "#F5F5F5")  # 眼睛3Moveto(253, 211)te.begin_fill()curveto_r(-3, 0, -8, 8, 1, 10)Smooth(258, 210, 253, 211)te.end_fill()Moveto(392, 209)te.begin_fill()lineto(4, 3)vertical(4)lineto(-4, 2)Curveto(386, 214, 392, 209, 392, 209)te.end_fill()# 图层_18te.color("#352F53", "#352F53")  # 眼睛4Moveto(219, 229)te.begin_fill()smooth_r(2, -5, 6, -4)smooth_r(18, 13, 27, 1)curveto_r(3, 0, 5, 3, 5, 3)vertical(13)Horizontal(224)Lineto(219, 229)te.end_fill()Moveto(357, 227)te.begin_fill()smooth_r(4, -6, 10, -2)smooth_r(10, 13, 19, 1)curveto_r(6, 0, 8, 6, 8, 6)lineto(-2, 9)curveto_r(-12, 3, -29, 0, -32, -2)Smooth(357, 227, 357, 227)te.end_fill()# 图层_19te.color("#9A90CB", "#9A90CB")  # 眼睛5Moveto(227, 231)te.begin_fill()curveto_r(-6, 0, -5, 5, -3, 8)smooth_r(24, 2, 27, 0)smooth_r(0, -8, -1, -8)Smooth(234, 231, 227, 231)te.end_fill()Moveto(361, 227)te.begin_fill()curveto_r(2, 18, 26, 14, 30, 6)smooth_r(-1, -3, -2, -4)smooth_r(-15, 9, -24, -4)Curveto(363, 224, 361, 225, 361, 227)te.end_fill()# 图层_16te.pencolor("black")  # 眼睛(线条)te.pensize(3)# Moveto(206,213)# lineto(14,-8)# curveto_r(3,-1,30,0,33,1)# lineto(10,6)Moveto(225, 215)curveto_r(10, 28, 22, 16, 24, 6)Moveto(365, 219)curveto_r(4, 14, 18, 24, 22, -3)te.pensize(2)line(240.5, 207.5, 227.5, 211.5)line(245.5, 209.5, 227.5, 214.5)line(247.5, 211.5, 227.5, 217.5)line(247.5, 214.5, 229.5, 220.5)line(247.5, 218.5, 230.5, 223.5)line(246.5, 222.5, 232.5, 226.5)line(244.5, 225.5, 234.5, 228.5)line(377.5, 207.5, 367.5, 210.5)line(384.5, 207.5, 366.5, 212.5)line(385.5, 210.5, 366.5, 215.5)line(384.5, 213.5, 366.5, 218.5)line(384.5, 215.5, 367.5, 220.5)line(384.5, 218.5, 368.5, 223.5)# line(383.5,220.5,368.5,225.5)line(382.5, 223.5, 370.5, 227.5)# line(381.5,226.5,373.5,229.5)# 图层_20te.pencolor("black")Moveto(309, 270)  # 鼻子、嘴curveto_r(0, 0, 4, 7, 1, 9)line(296.5, 307.5, 303.5, 307.5)Moveto(315, 307)smooth_r(10, -1, 10, 2)te.penup()te.hideturtle()te.update()te.done()

    4.利用python播放本地mp3音乐

    需要先安装Pygame模块

    pip install

    以周董的晴天为例。python怎么抓小猫python作品展示。

    代码如下:

    from pygame import mixerimport timemixer.init()while(1):    mixer.music.load('D:\music\周杰伦 - 晴天.mp3')    mixer.music.play()    time.sleep(270) #四分半钟    mixer.music.stop()

    5.利用python弹奏天空之城

    参考来源

    另外网上还有python生成钢琴音色以及相应的曲子,可惜本人缺乏音乐相关的知识,只会听。。。

    from winsound import Beepfrom playsound import playsounddef sound():    Beep(880, 250)    Beep(988, 250)    Beep(523 * 2, 600)    Beep(988, 300)    Beep(523 * 2, 600)    Beep(659 * 2, 600)    Beep(988, 1000)    Beep(659, 250)    Beep(659, 250)    Beep(880, 600)    Beep(784, 300)    Beep(880, 600)    Beep(523 * 2, 600)    Beep(784, 1000)    Beep(659, 600)    Beep(698, 800)    Beep(659, 300)    Beep(698, 600)    Beep(523 * 2, 600)    Beep(659, 980)    Beep(523 * 2, 250)    Beep(523 * 2, 250)    Beep(523 * 2, 250)    Beep(988, 600)    Beep(739, 300)    Beep(739, 600)    Beep(988, 600)    Beep(988, 1000)    Beep(880, 250)    Beep(988, 250)    Beep(523 * 2, 600)    Beep(988, 300)    Beep(523 * 2, 600)    Beep(659 * 2, 600)    Beep(988, 1000)    Beep(659, 250)    Beep(659, 250)    Beep(880, 600)    Beep(784, 300)    Beep(880, 600)    Beep(523 * 2, 600)    Beep(784, 1000)    Beep(659, 600)    Beep(698, 800)    Beep(659, 300)    Beep(698, 600)    Beep(523 * 2, 600)    Beep(659, 980)    Beep(523 * 2, 250)    Beep(523 * 2, 250)    Beep(523 * 2, 250)    Beep(988, 600)    Beep(739, 300)    Beep(739, 600)    Beep(988, 600)    Beep(988, 1000)# 天空之城while 1:    sound()

    6.手绘风格的图表模块

    该模块为cutecharts

    最终生成HTML网页文件,打开即为所绘的图表。

    示例如下:

    代码如下:

    from cutecharts.charts import Piefrom cutecharts.components import Pagefrom cutecharts.faker import Fakerdef pie_base() -> Pie:    chart = Pie("Pie-基本示例")    chart.set_options(labels=Faker.choose())    chart.add_series(Faker.values())    return chartpie_base().render()def pie_legend_font():    chart = Pie("Pie-Legend")    chart.set_options(        labels=Faker.choose(),        legend_pos="upRight",        font_family='"Times New Roman",Georgia,Serif;',    )    chart.add_series(Faker.values())    return chartdef pie_radius():    chart = Pie("Pie-Radius")    chart.set_options(labels=Faker.choose(), inner_radius=0)    chart.add_series(Faker.values())    return chartpage = Page()page.add(pie_base(), pie_legend_font(), pie_radius())page.render('饼状图')

    7. 雨落在地面的动态图

    参考来源

    需要在cmd或者python idle中运行才能看到动态效果,因为它是不断刷新的,而在pycharm看不到。

    效果图如下:

    '''注:这个程序只能在cmd中通过当前目录下python test1.py来运行才能实时显示'''import numpy as npimport matplotlib.pyplot as pltfrom matplotlib import animation# New figure with white background fig = plt.figure(figsize=(6, 6), facecolor='white')# New axis over the whole figure, no frame and a 1:1 aspect ratio ax = fig.add_axes([0, 0, 1, 1], frameon=False, aspect=1)# Number of ring n = 50size_min = 50size_max = 50 ** 2# Ring position pos = np.random.uniform(0, 1, (n, 2))# Ring colors color = np.ones((n, 4)) * (0, 0, 0, 1)# Alpha color channel geos from 0(transparent) to 1(opaque) color[:, 3] = np.linspace(0, 1, n)# Ring sizes size = np.linspace(size_min, size_max, n)# Scatter plot scat = ax.scatter(pos[:, 0], pos[:, 1], s=size, lw=0.5, edgecolors=color, facecolors='None')# Ensure limits are [0,1] and remove ticks ax.set_xlim(0, 1), ax.set_xticks([])ax.set_ylim(0, 1), ax.set_yticks([])def update(frame):    global pos, color, size    # Every ring is made more transparnt    color[:, 3] = np.maximum(0, color[:, 3] - 1.0 / n)    # Each ring is made larger    size += (size_max - size_min) / n    # Reset specific ring    i = frame % 50    pos[i] = np.random.uniform(0, 1, 2)    size[i] = size_min    color[i, 3] = 1    # Update scatter object    scat.set_edgecolors(color)    scat.set_sizes(size)    scat.set_offsets(pos)    # Return the modified object    return scat,anim = animation.FuncAnimation(fig, update, interval=10, blit=True, frames=200)# plt.savefig('fig.png',bbox_inches='tight')# plt.subplot(111)plt.show()

    8. python实现黑客帝国的代码雨

    参考来源

    需要安装pygame模块

    1. 数字雨

    效果图如下:

    代码如下:

    import numpy as npimport randomimport pygameFONT_PX = 15pygame.init()winSur = pygame.display.set_mode((500, 600))font = pygame.font.SysFont('fangsong', 20)bg_suface = pygame.Surface((500, 600), flags=pygame.SRCALPHA)pygame.Surface.convert(bg_suface)bg_suface.fill(pygame.Color(0, 0, 0, 13))winSur.fill((0, 0, 0))# 数字texts = [font.render(str(i), True, (0, 255, 0)) for i in range(10)]colums = int(500 / FONT_PX)drops = [0 for i in range(colums)]while True:    for event in pygame.event.get():        if event.type == pygame.QUIT:            exit()    pygame.time.delay(33)    winSur.blit(bg_suface, (0, 0))    for i in range(len(drops)):        text = random.choice(texts)        winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))        drops[i] += 1        if drops[i] * 10 > 600 or random.random() > 0.95:            drops[i] = 0    pygame.display.flip()
    2. 字母雨

    效果图如下:

    代码如下:

    import numpy as npimport randomimport pygamePANEL_width = 800PANEL_highly = 800FONT_PX = 15pygame.init()# 创建一个窗口winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))font = pygame.font.SysFont('123.ttf', 22)bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA)pygame.Surface.convert(bg_suface)bg_suface.fill(pygame.Color(0, 0, 0, 28))winSur.fill((0, 0, 0))letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',          'v', 'b', 'n', 'm', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9']texts = [    font.render(str(letter[i]), True, (0, 255, 0)) for i in range(36)]# 按窗口的宽度来计算可以在画板上放几列坐标并生成一个列表column = int(PANEL_width / FONT_PX)drops = [0 for i in range(column)]while True:    # 从队列中获取事件    for event in pygame.event.get():        if event.type == pygame.QUIT:            exit()        elif event.type == pygame.KEYDOWN:            chang = pygame.key.get_pressed()            if (chang[32]):                exit()    # 暂停给定的毫秒数    pygame.time.delay(30)    # 重新编辑图像    winSur.blit(bg_suface, (0, 0))    for i in range(len(drops)):        text = random.choice(texts)        # 重新编辑每个坐标点的图像        winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))        drops[i] += 1        if drops[i] * 10 > PANEL_highly or random.random() > 0.95:            drops[i] = 0    pygame.display.flip()

    9. 价值一个亿的人工智能核心代码

    while True:    print(input('').replace('吗', '').replace('?', '!'))

    示例:

    10. 用python在Excel画一幅像素画

    效果图:

    需要安装pypiwin32库和opencv库:

    pip install pypiwin32pip install opencv-python

    另外需要先创建一个excel表格,尽量将格子调整为一个正方形

    参考来源: 链接.

    代码如下:

    # 用python在excel上画一幅像素画import win32com.clientfrom ctypes.wintypes import RGBimport cv2#color_total用于存储RGB颜色color_total=[]#img_file为你要画的图片的名称,图片放在于.py同一个文件目录下 用绝对路径会报错(我也不知道为啥)img_file='C:\Users\LQL\Desktop\star.jpg'#读取图片文件img_a=cv2.imread(img_file) # cv2默认为BGR顺序,将顺序转为RGBimg_color = cv2.cvtColor(img_a, cv2.COLOR_BGR2RGB)#返回height,width,以及通道数,因为不用所以省略掉h, l, _ = img_a.shape#打印图片总行数和列数,即竖向有多少像素,横向有多少像素print('行数%d,列数%d' % (h, l))#将颜色数据添加到color_total中,颜色数据方面采集完成for i in img_color:    color_total.append(i)#Win32#打开EXCELexcel = win32com.client.DispatchEx('Excel.Application')#要处理的excel文件路径#out.file是文件  绝对路径WinBook = excel.Workbooks.Open('C:\Users\LQL\Desktop\draw.xlsx') #要处理的excel页WinSheet = WinBook.Worksheets('Sheet1')#设置单元格颜色#excel中[1,1]代表的是第一行第一列的单元格,而数组中[0][0]代表的是第一行一列#其中color_total[x-1][y-1][0]对应的是第x行第y列图像R的值 color_total[x-1][y-1][1]代表G color_total[x-1][y-1][2]代表Bfor x in range(1, h):    for y in range(1, l):        WinSheet.Cells(x, y).Interior.Color = RGB(color_total[x-1][y-1][0],color_total[x-1][y-1][1],color_total[x-1][y-1][2])        #打印正在进行描绘的像素的位置        print(x, y)#保存WinBook.save#关闭WinBook.close

    11. 利用face_recognition模块给人物图片美颜

    图一乐,美颜效果惨不忍睹。。

    效果图:

    参考来源: 链接.

    需要PIL库和face_recognition库,face_recognition库貌似比较难装。。

    代码如下:

    # -*- coding: utf-8 -*-from PIL import Image, ImageDrawimport face_recognition# 将jpg文件加载到numpy数组中image = face_recognition.load_image_file("./resource/尔康.jpg")# 查找图像中所有面部的所有面部特征face_landmarks_list = face_recognition.face_landmarks(image)for face_landmarks in face_landmarks_list:    pil_image = Image.fromarray(image)    d = ImageDraw.Draw(pil_image, 'RGBA')    # 让眉毛变成了一场噩梦    d.polygon(face_landmarks['left_eyebrow'], fill=(68, 54, 39, 128))    d.polygon(face_landmarks['right_eyebrow'], fill=(68, 54, 39, 128))    d.line(face_landmarks['left_eyebrow'], fill=(68, 54, 39, 150), width=5)    d.line(face_landmarks['right_eyebrow'], fill=(68, 54, 39, 150), width=5)    # 光泽的嘴唇    d.polygon(face_landmarks['top_lip'], fill=(150, 0, 0, 128))    d.polygon(face_landmarks['bottom_lip'], fill=(150, 0, 0, 128))    d.line(face_landmarks['top_lip'], fill=(150, 0, 0, 64), width=8)    d.line(face_landmarks['bottom_lip'], fill=(150, 0, 0, 64), width=8)    # 闪耀眼睛    d.polygon(face_landmarks['left_eye'], fill=(255, 255, 255, 30))    d.polygon(face_landmarks['right_eye'], fill=(255, 255, 255, 30))    # 涂一些眼线    d.line(face_landmarks['left_eye'] + [face_landmarks['left_eye'][0]], fill=(0, 0, 0, 110), width=6)    d.line(face_landmarks['right_eye'] + [face_landmarks['right_eye'][0]], fill=(0, 0, 0, 110), width=6)    pil_image.show()

    12. 将视频转化为字符视频

    需要在命令行下运行,并且视频转化需要一定时间。。

    效果如下:

    参考来源

    代码如下:

    import sysimport osimport timeimport threadingimport cv2import pyprind# 图片转字符画的原理:首先将图片转为灰度图,每个像素都只有亮度信息(用 0~255 表示)。# 然后我们构建一个有限字符集合,其中的每一个字符都与一段亮度范围对应,# 我们便可以根据此对应关系以及像素的亮度信息把每一个像素用对应的字符表示,这样字符画就形成了。# 用法如下:直接拖动程序和视频(去掉双引号之类的)# python3 video2charvideo.py video.mp4 -e# luminance 亮度class CharFrame:    # ascii_char = "$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~i!lI;:,\"^`'. "    pixels = " .,-'`:!1+*abcdefghijklmnopqrstuvwxyz()\/{}[]?234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ%&@#$"    ascii_char = pixels[::-1]    # 像素映射到字符    def pixelToChar(self, luminance):        return self.ascii_char[int(luminance/256*len(self.ascii_char))]    # 将普通帧转为 ASCII 字符帧    def convert(self, img, limitSize=-1, fill=False, wrap=False):        if limitSize != -1 and (img.shape[0] > limitSize[1] or img.shape[1] > limitSize[0]):            img = cv2.resize(img, limitSize, interpolation=cv2.INTER_AREA)        ascii_frame = ''        blank = ''        if fill:            blank += ' '*(limitSize[0]-img.shape[1])        if wrap:            blank += '\n'        for i in range(img.shape[0]):            for j in range(img.shape[1]):                ascii_frame += self.pixelToChar(img[i,j])            ascii_frame += blank        return ascii_frameclass I2Char(CharFrame):    result = None    def __init__(self, path, limitSize=-1, fill=False, wrap=False):        self.genCharImage(path, limitSize, fill, wrap)    def genCharImage(self, path, limitSize=-1, fill=False, wrap=False):        img = cv2.imread(path, cv2.IMREAD_GRAYSCALE)        if img is None:            return        self.result = self.convert(img, limitSize, fill, wrap)    def show(self, stream = 2):        if self.result is None:            return        if stream == 1 and os.isatty(sys.stdout.fileno()):            self.streamOut = sys.stdout.write            self.streamFlush = sys.stdout.flush        elif stream == 2 and os.isatty(sys.stderr.fileno()):            self.streamOut = sys.stderr.write            self.streamFlush = sys.stderr.flush        elif hasattr(stream, 'write'):            self.streamOut = stream.write            self.streamFlush = stream.flush        self.streamOut(self.result)        self.streamFlush()        self.streamOut('\n')class V2Char(CharFrame):    charVideo = []    timeInterval = 0.033    def __init__(self, path):        if path.endswith('txt'):            self.load(path)        else:            self.genCharVideo(path)    def genCharVideo(self, filepath):        self.charVideo = []        cap = cv2.VideoCapture(filepath)        self.timeInterval = round(1/cap.get(5), 3)        nf = int(cap.get(7))        print('Generate char video, please wait...')        for i in pyprind.prog_bar(range(nf)):            rawFrame = cv2.cvtColor(cap.read()[1], cv2.COLOR_BGR2GRAY)            frame = self.convert(rawFrame, os.get_terminal_size(), fill=True)            self.charVideo.append(frame)        cap.release()    def export(self, filepath):        if not self.charVideo:            return        with open(filepath,'w') as f:            for frame in self.charVideo:                # 加一个换行符用以分隔每一帧                f.write(frame + '\n')    def load(self, filepath):        self.charVideo = []        # 一行即为一帧        for i in  open(filepath):            self.charVideo.append(i[:-1])    def play(self, stream = 1):        # Bug:        # 光标定位转义编码不兼容 Windows        if not self.charVideo:            return        if stream == 1 and os.isatty(sys.stdout.fileno()):            self.streamOut = sys.stdout.write            self.streamFlush = sys.stdout.flush        elif stream == 2 and os.isatty(sys.stderr.fileno()):            self.streamOut = sys.stderr.write            self.streamFlush = sys.stderr.flush        elif hasattr(stream, 'write'):            self.streamOut = stream.write            self.streamFlush = stream.flush        breakflag = False        def getChar():            nonlocal breakflag            try:                # 若系统为 windows 则直接调用 msvcrt.getch()                import msvcrt            except ImportError:                import termios, tty                # 获得标准输入的文件描述符                fd = sys.stdin.fileno()                # 保存标准输入的属性                old_settings = termios.tcgetattr(fd)                try:                    # 设置标准输入为原始模式                    tty.setraw(sys.stdin.fileno())                    # 读取一个字符                    ch = sys.stdin.read(1)                finally:                    # 恢复标准输入为原来的属性                    termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)                if ch:                    breakflag = True            else:                if msvcrt.getch():                    breakflag = True        # 创建线程        getchar = threading.Thread(target=getChar)        # 设置为守护线程        getchar.daemon = True        # 启动守护线程        getchar.start()        # 输出的字符画行数        rows = len(self.charVideo[0])//os.get_terminal_size()[0]        for frame in self.charVideo:            # 接收到输入则退出循环            if breakflag:                break            self.streamOut(frame)            self.streamFlush()            time.sleep(self.timeInterval)            # 共 rows 行,光标上移 rows-1 行回到开始处            self.streamOut('3[{}A\r'.format(rows-1))        # 光标下移 rows-1 行到最后一行,清空最后一行        self.streamOut('3[{}B3[K'.format(rows-1))        # 清空最后一帧的所有行(从倒数第二行起)        for i in range(rows-1):            # 光标上移一行            self.streamOut('3[1A')            # 清空光标所在行            self.streamOut('\r3[K')        if breakflag:            self.streamOut('User interrupt!\n')        else:            self.streamOut('Finished!\n')if __name__ == '__main__':    import argparse    # 设置命令行参数    parser = argparse.ArgumentParser()    parser.add_argument('file',                        help='Video file or charvideo file')    parser.add_argument('-e', '--export', nargs = '?', const = 'charvideo.txt',                        help='Export charvideo file')    # 获取参数    args = parser.parse_args()    v2char = V2Char(args.file)    if args.export:        v2char.export(args.export)    v2char.play()

    13.turtle画图系列

    python利用turtle模块画一些有意思的图,比如玫瑰、前面的樱花树等都有,目前一共9个代码,虽简单但有趣。
    参考来源(github)


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