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Android 系统日志(Log) JNI实现流程源码分析

2026-10-30 17:22:14 来源:互联网转载

1、JNI概述

Java Native Interface (JNI) 是一种编程框架,使得Java代码能够与用其他编程语言(如C和C++)编写的本地代码进行交互。JNI允许Java代码调用本地代码的函数,也允许本地代码调用Java代码的函数。下面是对JNI机制的详细概述,包括其基本原理、工作流程、常见用途和示例代码。

1.1. JNI的基本原理

JNI的核心原理是通过一个标准化的接口,使得Java虚拟机(JVM)和本地代码可以互相通信和操作。JNI提供了一套函数,这些函数可以在本地代码中使用,以便与JVM交互,例如创建和操作Java对象,调用Java方法,处理异常等。

1.2. JNI的工作流程

使用JNI的工作流程通常包括以下几个步骤:

1、声明本地方法:在Java类中声明native方法。

2、加载本地库:在Java类中加载包含本地方法实现的库。

3、生成头文件:使用javac和javah工具生成包含native方法声明的头文件。

4、实现本地方法:在C/C++中实现native方法。

5、编译本地库:编译C/C++代码生成共享库。

6、调用本地方法:在Java代码中调用native方法。

1.3. JNI的常见用途

JNI常用于以下几种场景:

1、性能优化:将性能关键的部分用C/C++实现,以提高执行效率。

2、访问底层系统资源:访问操作系统的底层功能或硬件资源。

3、重用现有库:调用已有的C/C++库或API。

4、实现平台特定功能:在跨平台应用中实现特定平台的功能。

2、JNI的优缺点

2.1、优点

1、性能优化:可以使用高效的本地代码,尤其是在性能关键的部分。

2、硬件访问:能够直接访问Java API不提供的底层硬件功能。

3、代码复用:重用现有的C/C++库,无需重新实现复杂的逻辑。

4、多语言互操作:可以在同一个应用中使用多种编程语言,各取所长。

2.2、缺点

1、复杂性增加:引入了额外的复杂性,需要了解C/C++和JNI API。

2、平台依赖性:本地代码需要针对不同的平台编译,增加了维护成本。

3、内存管理:需要手动管理内存,容易出现内存泄漏和指针错误。

4、调试困难:调试JNI代码比纯Java代码困难,需要使用特定的工具和方法。

3、JNI的使用场景

1、性能优化:在需要大量计算或复杂逻辑的地方使用本地代码。

2、硬件功能:访问摄像头、传感器等底层硬件功能。

3、现有库:使用已有的C/C++库,例如图像处理库、加密库等。

4、跨语言调用:在需要与其他编程语言互操作时,例如从Java调用C++代码。

4、Android日志系统概述

Android日志系统主要由Log类和__android_log_print等C/C++函数组成,提供了记录调试信息的功能。Java层的日志API(如android.util.Log)最终调用的是本地日志函数,这些函数将日志消息写入系统日志缓冲区。

要深入了解Android Log的JNI实现流程,我们需要从JNI机制、Android日志系统、JNI方法实现及其相互配合的细节等方面进行详细分析。

5、本地方法声明(关键字native)

frameworks\base\core\java\android\util\Log.java

 /**     * Checks to see whether or not a log for the specified tag is loggable at the specified level.     *     *  The default level of any tag is set to INFO. This means that any level above and including     *  INFO will be logged. Before you make any calls to a logging method you should check to see     *  if your tag should be logged. You can change the default level by setting a system property:     *      'setprop log.tag.<YOUR_LOG_TAG> <LEVEL>'     *  Where level is either VERBOSE, DEBUG, INFO, WARN, ERROR, ASSERT, or SUPPRESS. SUPPRESS will     *  turn off all logging for your tag. You can also create a local.prop file that with the     *  following in it:     *      'log.tag.<YOUR_LOG_TAG>=<LEVEL>'     *  and place that in /data/local.prop.     *     * @param tag The tag to check.     * @param level The level to check.     * @return Whether or not that this is allowed to be logged.     * @throws IllegalArgumentException is thrown if the tag.length() > 23.     */    public static native boolean isLoggable(String tag, int level);
/**     * Low-level logging call.     * @param priority The priority/type of this log message     * @param tag Used to identify the source of a log message.  It usually identifies     *        the class or activity where the log call occurs.     * @param msg The message you would like logged.     * @return The number of bytes written.     */    public static int println(int priority, String tag, String msg) {        return println_native(LOG_ID_MAIN, priority, tag, msg);    }    /** @hide */ public static final int LOG_ID_MAIN = 0;    /** @hide */ public static final int LOG_ID_RADIO = 1;    /** @hide */ public static final int LOG_ID_EVENTS = 2;    /** @hide */ public static final int LOG_ID_SYSTEM = 3;    /** @hide */ public static native int println_native(int bufID,            int priority, String tag, String msg);

6、本地方法实现

frameworks\base\core\jni\android_util_Log.cpp

static jboolean android_util_Log_isLoggable(JNIEnv* env, jobject clazz, jstring tag, jint level){    if (tag == NULL) {        return false;    }    const char* chars = env->GetStringUTFChars(tag, NULL);    if (!chars) {        return false;    }    jboolean result = false;    if ((strlen(chars)+sizeof(LOG_NAMESPACE)) > PROPERTY_KEY_MAX) {        char buf2[200];        snprintf(buf2, sizeof(buf2), "Log tag \"%s\" exceeds limit of %d characters\n",                chars, PROPERTY_KEY_MAX - sizeof(LOG_NAMESPACE));        jniThrowException(env, "java/lang/IllegalArgumentException", buf2);    } else {        result = isLoggable(chars, level);    }    env->ReleaseStringUTFChars(tag, chars);    return result;}
/* * In class android.util.Log: *  public static native int println_native(int buffer, int priority, String tag, String msg) */static jint android_util_Log_println_native(JNIEnv* env, jobject clazz,        jint bufID, jint priority, jstring tagObj, jstring msgObj){    const char* tag = NULL;    const char* msg = NULL;    if (msgObj == NULL) {        jniThrowNullPointerException(env, "println needs a message");        return -1;    }    if (bufID = LOG_ID_MAX) {        jniThrowNullPointerException(env, "bad bufID");        return -1;    }    if (tagObj != NULL)        tag = env->GetStringUTFChars(tagObj, NULL);    msg = env->GetStringUTFChars(msgObj, NULL);    int res = __android_log_buf_write(bufID, (android_LogPriority)priority, tag, msg);    if (tag != NULL)        env->ReleaseStringUTFChars(tagObj, tag);    env->ReleaseStringUTFChars(msgObj, msg);    return res;}

7、虚拟机里面动态注册

frameworks\base\core\jni\AndroidRuntime.cpp

/* * Register android native functions with the VM. *//*static*/ int AndroidRuntime::startReg(JNIEnv* env){    /*     * This hook causes all future threads created in this process to be     * attached to the JavaVM.  (This needs to go away in favor of JNI     * Attach calls.)     */    androidSetCreateThreadFunc((android_create_thread_fn) javaCreateThreadEtc);    ALOGV("--- registering native functions ---\n");    /*     * Every "register" function calls one or more things that return     * a local reference (e.g. FindClass).  Because we haven't really     * started the VM yet, they're all getting stored in the base frame     * and never released.  Use Push/Pop to manage the storage.     */    env->PushLocalFrame(200);    if (register_jni_procs(gRegJNI, NELEM(gRegJNI), env) PopLocalFrame(NULL);        return -1;    }    env->PopLocalFrame(NULL);    //createJavaThread("fubar", quickTest, (void*) "hello");    return 0;}
static int register_jni_procs(const RegJNIRec array[], size_t count, JNIEnv* env){    for (size_t i = 0; i   

注意传入进来的参数

static const RegJNIRec gRegJNI[] = {    REG_JNI(register_android_debug_JNITest),    REG_JNI(register_com_android_internal_os_RuntimeInit),    REG_JNI(register_android_os_SystemClock),    REG_JNI(register_android_util_EventLog),    REG_JNI(register_android_util_Log),    REG_JNI(register_android_util_FloatMath),    REG_JNI(register_android_text_format_Time),    REG_JNI(register_android_content_AssetManager),    REG_JNI(register_android_content_StringBlock),    REG_JNI(register_android_content_XmlBlock),    REG_JNI(register_android_emoji_EmojiFactory),    REG_JNI(register_android_text_AndroidCharacter),    REG_JNI(register_android_text_AndroidBidi),    REG_JNI(register_android_view_InputDevice),    REG_JNI(register_android_view_KeyCharacterMap),    REG_JNI(register_android_os_Process),    REG_JNI(register_android_os_SystemProperties),    REG_JNI(register_android_os_Binder),    REG_JNI(register_android_os_Parcel),    REG_JNI(register_android_view_DisplayEventReceiver),    REG_JNI(register_android_nio_utils),    REG_JNI(register_android_graphics_PixelFormat),    REG_JNI(register_android_graphics_Graphics),    REG_JNI(register_android_view_GLES20DisplayList),    REG_JNI(register_android_view_GLES20Canvas),    REG_JNI(register_android_view_HardwareRenderer),    REG_JNI(register_android_view_Surface),    REG_JNI(register_android_view_SurfaceSession),    REG_JNI(register_android_view_TextureView),    REG_JNI(register_com_google_android_gles_jni_EGLImpl),    REG_JNI(register_com_google_android_gles_jni_GLImpl),    REG_JNI(register_android_opengl_jni_EGL14),    REG_JNI(register_android_opengl_jni_GLES10),    REG_JNI(register_android_opengl_jni_GLES10Ext),    REG_JNI(register_android_opengl_jni_GLES11),    REG_JNI(register_android_opengl_jni_GLES11Ext),    REG_JNI(register_android_opengl_jni_GLES20),    REG_JNI(register_android_graphics_Bitmap),    REG_JNI(register_android_graphics_BitmapFactory),    REG_JNI(register_android_graphics_BitmapRegionDecoder),    REG_JNI(register_android_graphics_Camera),    REG_JNI(register_android_graphics_Canvas),    REG_JNI(register_android_graphics_ColorFilter),    REG_JNI(register_android_graphics_DrawFilter),    REG_JNI(register_android_graphics_Interpolator),    REG_JNI(register_android_graphics_LayerRasterizer),    REG_JNI(register_android_graphics_MaskFilter),    REG_JNI(register_android_graphics_Matrix),    REG_JNI(register_android_graphics_Movie),    REG_JNI(register_android_graphics_NinePatch),    REG_JNI(register_android_graphics_Paint),    REG_JNI(register_android_graphics_Path),    REG_JNI(register_android_graphics_PathMeasure),    REG_JNI(register_android_graphics_PathEffect),    REG_JNI(register_android_graphics_Picture),    REG_JNI(register_android_graphics_PorterDuff),    REG_JNI(register_android_graphics_Rasterizer),    REG_JNI(register_android_graphics_Region),    REG_JNI(register_android_graphics_Shader),    REG_JNI(register_android_graphics_SurfaceTexture),    REG_JNI(register_android_graphics_Typeface),    REG_JNI(register_android_graphics_Xfermode),    REG_JNI(register_android_graphics_YuvImage),    REG_JNI(register_android_database_CursorWindow),    REG_JNI(register_android_database_SQLiteConnection),    REG_JNI(register_android_database_SQLiteGlobal),    REG_JNI(register_android_database_SQLiteDebug),    REG_JNI(register_android_os_Debug),    REG_JNI(register_android_os_FileObserver),    REG_JNI(register_android_os_FileUtils),    REG_JNI(register_android_os_MessageQueue),    REG_JNI(register_android_os_ParcelFileDescriptor),    REG_JNI(register_android_os_SELinux),    REG_JNI(register_android_os_Trace),    REG_JNI(register_android_os_UEventObserver),    REG_JNI(register_android_net_LocalSocketImpl),    REG_JNI(register_android_net_NetworkUtils),    REG_JNI(register_android_net_TrafficStats),    REG_JNI(register_android_net_wifi_WifiManager),    REG_JNI(register_android_os_MemoryFile),    REG_JNI(register_com_android_internal_os_ZygoteInit),    REG_JNI(register_android_hardware_Camera),    REG_JNI(register_android_hardware_SensorManager),    REG_JNI(register_android_hardware_SerialPort),    REG_JNI(register_android_hardware_UsbDevice),    REG_JNI(register_android_hardware_UsbDeviceConnection),    REG_JNI(register_android_hardware_UsbRequest),    REG_JNI(register_android_media_AudioRecord),    REG_JNI(register_android_media_AudioSystem),    REG_JNI(register_android_media_AudioTrack),    REG_JNI(register_android_media_JetPlayer),    REG_JNI(register_android_media_RemoteDisplay),    REG_JNI(register_android_media_ToneGenerator),    REG_JNI(register_android_opengl_classes),    REG_JNI(register_android_server_NetworkManagementSocketTagger),    REG_JNI(register_android_server_Watchdog),    REG_JNI(register_android_ddm_DdmHandleNativeHeap),    REG_JNI(register_android_backup_BackupDataInput),    REG_JNI(register_android_backup_BackupDataOutput),    REG_JNI(register_android_backup_FileBackupHelperBase),    REG_JNI(register_android_backup_BackupHelperDispatcher),    REG_JNI(register_android_app_backup_FullBackup),    REG_JNI(register_android_app_ActivityThread),    REG_JNI(register_android_app_NativeActivity),    REG_JNI(register_android_view_InputChannel),    REG_JNI(register_android_view_InputEventReceiver),    REG_JNI(register_android_view_KeyEvent),    REG_JNI(register_android_view_MotionEvent),    REG_JNI(register_android_view_PointerIcon),    REG_JNI(register_android_view_VelocityTracker),    REG_JNI(register_android_content_res_ObbScanner),    REG_JNI(register_android_content_res_Configuration),    REG_JNI(register_android_animation_PropertyValuesHolder),    REG_JNI(register_com_android_internal_content_NativeLibraryHelper),};

看到register_android_util_Log了吧

int register_android_util_Log(JNIEnv* env){    jclass clazz = env->FindClass("android/util/Log");    if (clazz == NULL) {        ALOGE("Can't find android/util/Log");        return -1;    }    levels.verbose = env->GetStaticIntField(clazz, env->GetStaticFieldID(clazz, "VERBOSE", "I"));    levels.debug = env->GetStaticIntField(clazz, env->GetStaticFieldID(clazz, "DEBUG", "I"));    levels.info = env->GetStaticIntField(clazz, env->GetStaticFieldID(clazz, "INFO", "I"));    levels.warn = env->GetStaticIntField(clazz, env->GetStaticFieldID(clazz, "WARN", "I"));    levels.error = env->GetStaticIntField(clazz, env->GetStaticFieldID(clazz, "ERROR", "I"));    levels.assert = env->GetStaticIntField(clazz, env->GetStaticFieldID(clazz, "ASSERT", "I"));    return AndroidRuntime::registerNativeMethods(env, "android/util/Log", gMethods, NELEM(gMethods));}

动态注册完成,那共享库(.so)是在哪里加载的呢?

8、共享库加载

看本地实现文件的mk:frameworks\base\core\jni

LOCAL_SRC_FILES:= \AndroidRuntime.cpp \Time.cpp \com_android_internal_content_NativeLibraryHelper.cpp \com_google_android_gles_jni_EGLImpl.cpp \com_google_android_gles_jni_GLImpl.cpp.arm \android_app_NativeActivity.cpp \android_opengl_EGL14.cpp \android_opengl_GLES10.cpp \android_opengl_GLES10Ext.cpp \android_opengl_GLES11.cpp \android_opengl_GLES11Ext.cpp \android_opengl_GLES20.cpp \android_database_CursorWindow.cpp \android_database_SQLiteCommon.cpp \android_database_SQLiteConnection.cpp \android_database_SQLiteGlobal.cpp \android_database_SQLiteDebug.cpp \android_emoji_EmojiFactory.cpp \android_view_DisplayEventReceiver.cpp \android_view_Surface.cpp \android_view_SurfaceSession.cpp \android_view_TextureView.cpp \android_view_InputChannel.cpp \android_view_InputDevice.cpp \android_view_InputEventReceiver.cpp \android_view_KeyEvent.cpp \android_view_KeyCharacterMap.cpp \android_view_HardwareRenderer.cpp \android_view_GLES20DisplayList.cpp \android_view_GLES20Canvas.cpp \android_view_MotionEvent.cpp \android_view_PointerIcon.cpp \android_view_VelocityTracker.cpp \android_text_AndroidCharacter.cpp \android_text_AndroidBidi.cpp \android_os_Debug.cpp \android_os_FileUtils.cpp \android_os_MemoryFile.cpp \android_os_MessageQueue.cpp \android_os_ParcelFileDescriptor.cpp \android_os_Parcel.cpp \android_os_SELinux.cpp \android_os_SystemClock.cpp \android_os_SystemProperties.cpp \android_os_Trace.cpp \android_os_UEventObserver.cpp \android_net_LocalSocketImpl.cpp \android_net_NetUtils.cpp \android_net_TrafficStats.cpp \android_net_wifi_Wifi.cpp \android_nio_utils.cpp \android_text_format_Time.cpp \android_util_AssetManager.cpp \android_util_Binder.cpp \android_util_EventLog.cpp \android_util_Log.cpp \android_util_FloatMath.cpp \android_util_Process.cpp \android_util_StringBlock.cpp \android_util_XmlBlock.cpp \android/graphics/AutoDecodeCancel.cpp \android/graphics/Bitmap.cpp \android/graphics/BitmapFactory.cpp \android/graphics/Camera.cpp \android/graphics/Canvas.cpp \android/graphics/ColorFilter.cpp \android/graphics/DrawFilter.cpp \android/graphics/CreateJavaOutputStreamAdaptor.cpp \android/graphics/Graphics.cpp \android/graphics/HarfbuzzSkia.cpp \android/graphics/Interpolator.cpp \android/graphics/LayerRasterizer.cpp \android/graphics/MaskFilter.cpp \android/graphics/Matrix.cpp \android/graphics/Movie.cpp \android/graphics/NinePatch.cpp \android/graphics/NinePatchImpl.cpp \android/graphics/NinePatchPeeker.cpp \android/graphics/Paint.cpp \android/graphics/Path.cpp \android/graphics/PathMeasure.cpp \android/graphics/PathEffect.cpp \android_graphics_PixelFormat.cpp \android/graphics/Picture.cpp \android/graphics/PorterDuff.cpp \android/graphics/BitmapRegionDecoder.cpp \android/graphics/Rasterizer.cpp \android/graphics/Region.cpp \android/graphics/Shader.cpp \android/graphics/SurfaceTexture.cpp \android/graphics/TextLayout.cpp \android/graphics/TextLayoutCache.cpp \android/graphics/Typeface.cpp \android/graphics/Utils.cpp \android/graphics/Xfermode.cpp \android/graphics/YuvToJpegEncoder.cpp \android_media_AudioRecord.cpp \android_media_AudioSystem.cpp \android_media_AudioTrack.cpp \android_media_JetPlayer.cpp \android_media_RemoteDisplay.cpp \android_media_ToneGenerator.cpp \android_hardware_Camera.cpp \android_hardware_SensorManager.cpp \android_hardware_SerialPort.cpp \android_hardware_UsbDevice.cpp \android_hardware_UsbDeviceConnection.cpp \android_hardware_UsbRequest.cpp \android_debug_JNITest.cpp \android_util_FileObserver.cpp \android/opengl/poly_clip.cpp.arm \android/opengl/util.cpp.arm \android_server_NetworkManagementSocketTagger.cpp \android_server_Watchdog.cpp \android_ddm_DdmHandleNativeHeap.cpp \com_android_internal_os_ZygoteInit.cpp \android_backup_BackupDataInput.cpp \android_backup_BackupDataOutput.cpp \android_backup_FileBackupHelperBase.cpp \android_backup_BackupHelperDispatcher.cpp \android_app_backup_FullBackup.cpp \android_content_res_ObbScanner.cpp \android_content_res_Configuration.cpp \    android_animation_PropertyValuesHolder.cpp

编译的共享库为:LOCAL_MODULE:= libandroid_runtime

ifeq ($(HAVE_SELINUX),true)LOCAL_C_INCLUDES += external/libselinux/includeLOCAL_SHARED_LIBRARIES += libselinuxLOCAL_CFLAGS += -DHAVE_SELINUXendif # HAVE_SELINUXifeq ($(USE_OPENGL_RENDERER),true)LOCAL_SHARED_LIBRARIES += libhwuiendifLOCAL_SHARED_LIBRARIES += \libdl# we need to access the private Bionic header#  in com_google_android_gles_jni_GLImpl.cppLOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/privateLOCAL_LDLIBS += -lpthread -ldlifeq ($(WITH_MALLOC_LEAK_CHECK),true)LOCAL_CFLAGS += -DMALLOC_LEAK_CHECKendifLOCAL_MODULE:= libandroid_runtimeinclude $(BUILD_SHARED_LIBRARY)include $(call all-makefiles-under,$(LOCAL_PATH))

而共享库LOCAL_MODULE:= libandroid_runtime又被编译到另一个共享库:LOCAL_MODULE:= libandroid_servers

frameworks\base\services\jni:

LOCAL_PATH:= $(call my-dir)include $(CLEAR_VARS)LOCAL_SRC_FILES:= \    com_android_server_AlarmManagerService.cpp \    com_android_server_BatteryService.cpp \    com_android_server_input_InputApplicationHandle.cpp \    com_android_server_input_InputManagerService.cpp \    com_android_server_input_InputWindowHandle.cpp \    com_android_server_LightsService.cpp \    com_android_server_power_PowerManagerService.cpp \    com_android_server_SerialService.cpp \    com_android_server_SystemServer.cpp \    com_android_server_UsbDeviceManager.cpp \    com_android_server_UsbHostManager.cpp \    com_android_server_VibratorService.cpp \    com_android_server_location_GpsLocationProvider.cpp \    com_android_server_connectivity_***.cpp \    onload.cppLOCAL_C_INCLUDES += \    $(JNI_H_INCLUDE) \    frameworks/base/services \    frameworks/base/core/jni \    external/skia/include/core \    libcore/include \    libcore/include/libsuspend \$(call include-path-for, libhardware)/hardware \$(call include-path-for, libhardware_legacy)/hardware_legacy \LOCAL_SHARED_LIBRARIES := \    libandroid_runtime \    libandroidfw \    libcutils \    libhardware \    libhardware_legacy \    libnativehelper \    libsystem_server \    libutils \    libui \    libinput \    libskia \    libgui \    libusbhost \    libsuspendifeq ($(WITH_MALLOC_LEAK_CHECK),true)    LOCAL_CFLAGS += -DMALLOC_LEAK_CHECKendifLOCAL_MODULE:= libandroid_serversinclude $(BUILD_SHARED_LIBRARY)

那就看共享库libandroid_servers是在那里加载的吧!

frameworks\base\services\java\com\android\server

public static void main(String[] args) {        if (System.currentTimeMillis()  

现在知道Log的JNI实现流程了吧?!!!

9、总结

JNI是Android开发中的一个重要工具,提供了Java代码与本地代码之间的桥梁。通过JNI,开发者可以在Java代码中调用高效的本地代码,访问特定硬件功能,以及重用现有的C/C++库。理解JNI的工作原理和使用方法,对于开发高性能、功能丰富的Android应用至关重要。

JNI(Java Native Interface)是Java平台的重要组成部分,允许Java代码与本地(通常是C/C++)代码进行互操作。在Android开发中,JNI广泛应用于性能优化、硬件访问以及重用现有的本地库。以下是关于JNI使用的总结,包括其优缺点、使用场景、开发步骤、注意事项以及最佳实践。

Android日志系统从应用程序层到JNI层、本地层、Logd守护进程,再到Logcat工具,形成了一个完整的日志记录与查看的流程。通过分析各个层级的代码实现,可以更深入地理解日志系统的设计和工作原理。这些组件紧密协作,提供了一个高效、可靠的日志记录和查看机制,帮助开发者调试和监控应用程序。

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